00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019 #ifndef COLLISIONRAY_H
00020 #define COLLISIONRAY_H
00021
00022 #include "pandabase.h"
00023
00024 #include "collisionSolid.h"
00025
00026 class LensNode;
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036 class EXPCL_PANDA CollisionRay : public CollisionSolid {
00037 PUBLISHED:
00038 INLINE CollisionRay();
00039 INLINE CollisionRay(const LPoint3f &origin, const LVector3f &direction);
00040 INLINE CollisionRay(float ox, float oy, float oz,
00041 float dx, float dy, float dz);
00042
00043 public:
00044 INLINE CollisionRay(const CollisionRay ©);
00045 virtual CollisionSolid *make_copy();
00046
00047 virtual PT(CollisionEntry)
00048 test_intersection(const CollisionEntry &entry) const;
00049
00050 virtual void xform(const LMatrix4f &mat);
00051 virtual LPoint3f get_collision_origin() const;
00052
00053 virtual void output(ostream &out) const;
00054
00055 PUBLISHED:
00056 INLINE void set_origin(const LPoint3f &origin);
00057 INLINE void set_origin(float x, float y, float z);
00058 INLINE const LPoint3f &get_origin() const;
00059
00060 INLINE void set_direction(const LVector3f &direction);
00061 INLINE void set_direction(float x, float y, float z);
00062 INLINE const LVector3f &get_direction() const;
00063
00064 bool set_from_lens(LensNode *camera, const LPoint2f &point);
00065 INLINE bool set_from_lens(LensNode *camera, float px, float py);
00066
00067 protected:
00068 virtual BoundingVolume *recompute_bound();
00069
00070 protected:
00071 virtual void fill_viz_geom();
00072
00073 private:
00074 LPoint3f _origin;
00075 LVector3f _direction;
00076
00077 public:
00078 static void register_with_read_factory();
00079 virtual void write_datagram(BamWriter *manager, Datagram &dg);
00080
00081 protected:
00082 static TypedWritable *make_from_bam(const FactoryParams ¶ms);
00083 void fillin(DatagramIterator &scan, BamReader *manager);
00084
00085 public:
00086 static TypeHandle get_class_type() {
00087 return _type_handle;
00088 }
00089 static void init_type() {
00090 CollisionSolid::init_type();
00091 register_type(_type_handle, "CollisionRay",
00092 CollisionSolid::get_class_type());
00093 }
00094 virtual TypeHandle get_type() const {
00095 return get_class_type();
00096 }
00097 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00098
00099 private:
00100 static TypeHandle _type_handle;
00101 };
00102
00103 #include "collisionRay.I"
00104
00105 #endif
00106
00107