#include "pandabase.h"
#include "typedWritableReferenceCount.h"
#include "boundedObject.h"
#include "luse.h"
#include "pointerTo.h"
#include "renderState.h"
#include "geomNode.h"
#include "collisionSolid.I"
Go to the source code of this file.
Compounds | |
class | CollisionSolid |
The abstract base class for all things that can collide with other things in the world, and all the things they can collide with (except geometry). More... | |
Functions | |
ostream & | operator<< (ostream &out, const CollisionSolid &cs) |
Definition in file collisionSolid.h.
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Definition at line 144 of file collisionSolid.h. |