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panda/src/collide/collisionHandlerQueue.h

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00001 // Filename: collisionHandlerQueue.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONHANDLERQUEUE_H
00020 #define COLLISIONHANDLERQUEUE_H
00021 
00022 #include <pandabase.h>
00023 
00024 #include "collisionHandler.h"
00025 #include "collisionEntry.h"
00026 
00027 ///////////////////////////////////////////////////////////////////
00028 //       Class : CollisionHandlerQueue
00029 // Description : A special kind of CollisionHandler that does nothing
00030 //               except remember the CollisionEntries detected the
00031 //               last pass.  This set of CollisionEntries may then be
00032 //               queried by the calling function.  It's primarily
00033 //               useful when a simple intersection test is being made,
00034 //               e.g. for picking from the window.
00035 ////////////////////////////////////////////////////////////////////
00036 class EXPCL_PANDA CollisionHandlerQueue : public CollisionHandler {
00037 PUBLISHED:
00038   CollisionHandlerQueue();
00039 
00040 public:
00041   virtual void begin_group();
00042   virtual void add_entry(CollisionEntry *entry);
00043 
00044 PUBLISHED:
00045   void sort_entries();
00046   void clear_entries();
00047 
00048   int get_num_entries() const;
00049   CollisionEntry *get_entry(int n) const;
00050 
00051 private:
00052   typedef pvector< PT(CollisionEntry) > Entries;
00053   Entries _entries;
00054 
00055 public:
00056   static TypeHandle get_class_type() {
00057     return _type_handle;
00058   }
00059   static void init_type() {
00060     CollisionHandler::init_type();
00061     register_type(_type_handle, "CollisionHandlerQueue",
00062                   CollisionHandler::get_class_type());
00063   }
00064   virtual TypeHandle get_type() const {
00065     return get_class_type();
00066   }
00067   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00068 
00069 private:
00070   static TypeHandle _type_handle;
00071 };
00072 
00073 #endif
00074 
00075 
00076 

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