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CollisionHandlerFloor Class Reference

A specialized kind of CollisionHandler that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame. More...

#include <collisionHandlerFloor.h>

Inheritance diagram for CollisionHandlerFloor:

CollisionHandlerPhysical CollisionHandlerEvent CollisionHandler TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 CollisionHandlerFloor ()
virtual ~CollisionHandlerFloor ()
void set_offset (float offset)
 Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

float get_offset () const
 Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

void set_max_velocity (float max_vel)
 Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.

float get_max_velocity () const
 Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.

virtual TypeHandle get_type () const
virtual TypeHandle force_init_type ()
virtual void begin_group ()
 Will be called by the CollisionTraverser before a new traversal is begun.

virtual void add_entry (CollisionEntry *entry)
 Called between a begin_group() ..

virtual bool end_group ()
 Called by the CollisionTraverser at the completion of all collision detections for this traversal.

void add_collider_drive (CollisionNode *node, DriveInterface *drive_interface)
 Adds a new collider to the list with a DriveInterface pointer that needs to be told about the collider's new position, or updates the existing collider with a new DriveInterface pointer.

void add_collider_node (CollisionNode *node, PandaNode *target)
 Adds a new collider to the list with a PandaNode pointer that will be updated with the collider's new position, or updates the existing collider with a new PandaNode pointer.

bool remove_collider (CollisionNode *node)
 Removes the collider from the list of colliders that this handler knows about.

bool has_collider (CollisionNode *node) const
 Returns true if the handler knows about the indicated collider, false otherwise.

void clear_colliders ()
 Completely empties the list of colliders this handler knows about.

void set_in_pattern (const string &pattern)
 Sets the pattern string that indicates how the event names are generated for each collision detected.

string get_in_pattern () const
 Returns the pattern string that indicates how the event names are generated for each collision detected.

void set_again_pattern (const string &pattern)
 Sets the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.

string get_again_pattern () const
 Returns the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.

void set_out_pattern (const string &pattern)
 Sets the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.

string get_out_pattern () const
 Returns the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.

void clear ()
 Empties the list of elements that all colliders are known to be colliding with.

int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

TypeHandle get_class_type ()
void init_type ()

Protected Types

typedef pvector< PointerTo<
CollisionEntry > > 
Entries
typedef pmap< PointerTo< CollisionNode >,
Entries
FromEntries
typedef pmap< PointerTo< CollisionNode >,
ColliderDef > 
Colliders

Protected Member Functions

virtual bool handle_entries ()
 Called by the parent class after all collisions have been detected, this manages the various collisions and moves around the nodes as necessary.


Protected Attributes

FromEntries _from_entries
Colliders _colliders

Private Attributes

float _offset
float _max_velocity

Static Private Attributes

TypeHandle _type_handle

Detailed Description

A specialized kind of CollisionHandler that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame.

It's intended to implement walking around on a floor of varying height by casting a ray down from the avatar's head.

Definition at line 46 of file collisionHandlerFloor.h.


Member Typedef Documentation

typedef pmap<PointerTo< CollisionNode >, ColliderDef> CollisionHandlerPhysical::Colliders [protected, inherited]
 

Definition at line 84 of file collisionHandlerPhysical.h.

typedef pvector< PointerTo< CollisionEntry > > CollisionHandlerPhysical::Entries [protected, inherited]
 

Definition at line 67 of file collisionHandlerPhysical.h.

typedef pmap<PointerTo< CollisionNode >, Entries> CollisionHandlerPhysical::FromEntries [protected, inherited]
 

Definition at line 68 of file collisionHandlerPhysical.h.


Constructor & Destructor Documentation

CollisionHandlerFloor::CollisionHandlerFloor  ) 
 

Definition at line 39 of file collisionHandlerFloor.cxx.

CollisionHandlerFloor::~CollisionHandlerFloor  )  [virtual]
 

Definition at line 52 of file collisionHandlerFloor.cxx.

References CollisionHandlerPhysical::_colliders, CollisionHandlerPhysical::_from_entries, nassertr, and NULL.


Member Function Documentation

void CollisionHandlerPhysical::add_collider_drive CollisionNode node,
DriveInterface drive_interface
[inherited]
 

Adds a new collider to the list with a DriveInterface pointer that needs to be told about the collider's new position, or updates the existing collider with a new DriveInterface pointer.

Definition at line 178 of file collisionHandlerPhysical.cxx.

References CollisionHandlerPhysical::_colliders.

void CollisionHandlerPhysical::add_collider_node CollisionNode node,
PandaNode target
[inherited]
 

Adds a new collider to the list with a PandaNode pointer that will be updated with the collider's new position, or updates the existing collider with a new PandaNode pointer.

Definition at line 197 of file collisionHandlerPhysical.cxx.

void CollisionHandlerPhysical::add_entry CollisionEntry entry  )  [virtual, inherited]
 

Called between a begin_group() ..

end_group() sequence for each collision that is detected.

Reimplemented from CollisionHandlerEvent.

Definition at line 132 of file collisionHandlerPhysical.cxx.

References CollisionHandlerPhysical::_colliders.

void CollisionHandlerPhysical::begin_group  )  [virtual, inherited]
 

Will be called by the CollisionTraverser before a new traversal is begun.

It instructs the handler to reset itself in preparation for a number of CollisionEntries to be sent.

Reimplemented from CollisionHandlerEvent.

Definition at line 116 of file collisionHandlerPhysical.cxx.

References CollisionHandlerEvent::end_group(), and CollisionHandlerPhysical::handle_entries().

void CollisionHandlerEvent::clear  )  [inherited]
 

Empties the list of elements that all colliders are known to be colliding with.

No "out" events will be thrown; if the same collision is detected next frame, a new "in" event will be thrown for each collision.

This can be called each frame to defeat the persistent "in" event mechanism, which prevents the same "in" event from being thrown repeatedly. However, also see set_again_pattern(), which can be used to set the event that is thrown when a collision is detected for two or more consecutive frames.

Definition at line 199 of file collisionHandlerEvent.cxx.

void CollisionHandlerPhysical::clear_colliders  )  [inherited]
 

Completely empties the list of colliders this handler knows about.

Definition at line 248 of file collisionHandlerPhysical.cxx.

bool CollisionHandlerPhysical::end_group  )  [virtual, inherited]
 

Called by the CollisionTraverser at the completion of all collision detections for this traversal.

It should do whatever finalization is required for the handler.

Reimplemented from CollisionHandlerEvent.

Definition at line 157 of file collisionHandlerPhysical.cxx.

References CollisionHandlerPhysical::_colliders.

virtual TypeHandle CollisionHandlerFloor::force_init_type void   )  [inline, virtual]
 

Reimplemented from CollisionHandlerPhysical.

Definition at line 77 of file collisionHandlerFloor.h.

string CollisionHandlerEvent::get_again_pattern  )  const [inline, inherited]
 

Returns the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.

See set_again_pattern() and set_in_pattern().

Definition at line 189 of file collisionHandlerEvent.I.

TypeHandle CollisionHandlerFloor::get_class_type void   )  [inline, static]
 

Reimplemented from CollisionHandlerPhysical.

Definition at line 66 of file collisionHandlerFloor.h.

References CollisionHandlerPhysical::get_class_type(), and CollisionHandlerPhysical::init_type().

string CollisionHandlerEvent::get_in_pattern  )  const [inline, inherited]
 

Returns the pattern string that indicates how the event names are generated for each collision detected.

See set_in_pattern().

Definition at line 131 of file collisionHandlerEvent.I.

References CollisionHandlerEvent::_out_pattern, and INLINE.

float CollisionHandlerFloor::get_max_velocity  )  const [inline]
 

Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.

See set_max_velocity().

Definition at line 89 of file collisionHandlerFloor.I.

float CollisionHandlerFloor::get_offset  )  const [inline]
 

Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

Definition at line 53 of file collisionHandlerFloor.I.

References _max_velocity.

string CollisionHandlerEvent::get_out_pattern  )  const [inline, inherited]
 

Returns the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.

See set_out_pattern() and set_in_pattern().

Definition at line 242 of file collisionHandlerEvent.I.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

virtual TypeHandle CollisionHandlerFloor::get_type void   )  const [inline, virtual]
 

Reimplemented from CollisionHandlerPhysical.

Definition at line 74 of file collisionHandlerFloor.h.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

bool CollisionHandlerFloor::handle_entries  )  [protected, virtual]
 

Called by the parent class after all collisions have been detected, this manages the various collisions and moves around the nodes as necessary.

The return value is normally true, but it may be false to indicate the CollisionTraverser should disable this handler from being called in the future.

Implements CollisionHandlerPhysical.

Definition at line 76 of file collisionHandlerFloor.cxx.

bool CollisionHandlerPhysical::has_collider CollisionNode node  )  const [inherited]
 

Returns true if the handler knows about the indicated collider, false otherwise.

Definition at line 232 of file collisionHandlerPhysical.cxx.

void CollisionHandlerFloor::init_type void   )  [inline, static]
 

Reimplemented from CollisionHandlerPhysical.

Definition at line 69 of file collisionHandlerFloor.h.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

bool CollisionHandlerPhysical::remove_collider CollisionNode node  )  [inherited]
 

Removes the collider from the list of colliders that this handler knows about.

Definition at line 212 of file collisionHandlerPhysical.cxx.

void CollisionHandlerEvent::set_again_pattern const string &  pattern  )  [inline, inherited]
 

Sets the pattern string that indicates how the event names are generated when a collision between two particular nodes is *still* detected.

This event is thrown each consecutive time a collision between two particular nodes is detected, starting with the second time.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 170 of file collisionHandlerEvent.I.

void CollisionHandlerEvent::set_in_pattern const string &  pattern  )  [inline, inherited]
 

Sets the pattern string that indicates how the event names are generated for each collision detected.

This is a string that may contain any of the following:

fn - the name of the "from" object's node in - the name of the "into" object's node ft - 't' if "from" is tangible, 'i' if intangible it - 't' if "into" is tangible, 'i' if intangible

The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 114 of file collisionHandlerEvent.I.

void CollisionHandlerFloor::set_max_velocity float  max_vel  )  [inline]
 

Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second.

Set this to zero to allow it to instantly teleport any distance.

Definition at line 72 of file collisionHandlerFloor.I.

void CollisionHandlerFloor::set_offset float  offset  )  [inline]
 

Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

Definition at line 36 of file collisionHandlerFloor.I.

References _offset, and INLINE.

void CollisionHandlerEvent::set_out_pattern const string &  pattern  )  [inline, inherited]
 

Sets the pattern string that indicates how the event names are generated when a collision between two particular nodes is *no longer* detected.

In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.

Definition at line 223 of file collisionHandlerEvent.I.

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().


Member Data Documentation

Colliders CollisionHandlerPhysical::_colliders [protected, inherited]
 

Definition at line 85 of file collisionHandlerPhysical.h.

Referenced by CollisionHandlerPhysical::add_collider_drive(), CollisionHandlerPhysical::add_entry(), CollisionHandlerPhysical::end_group(), CollisionHandlerPusher::handle_entries(), ~CollisionHandlerFloor(), and CollisionHandlerPusher::~CollisionHandlerPusher().

FromEntries CollisionHandlerPhysical::_from_entries [protected, inherited]
 

Definition at line 69 of file collisionHandlerPhysical.h.

Referenced by CollisionHandlerPhysical::CollisionHandlerPhysical(), ~CollisionHandlerFloor(), and CollisionHandlerPusher::~CollisionHandlerPusher().

float CollisionHandlerFloor::_max_velocity [private]
 

Definition at line 62 of file collisionHandlerFloor.h.

Referenced by get_offset().

float CollisionHandlerFloor::_offset [private]
 

Definition at line 61 of file collisionHandlerFloor.h.

Referenced by set_offset().

TypeHandle CollisionHandlerFloor::_type_handle [static, private]
 

Reimplemented from CollisionHandlerPhysical.

Definition at line 29 of file collisionHandlerFloor.cxx.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:48:28 2003 for Panda by doxygen1.3