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panda/src/collide/collisionHandlerPhysical.h

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00001 // Filename: collisionHandlerPhysical.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONHANDLERPHYSICAL_H
00020 #define COLLISIONHANDLERPHYSICAL_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "collisionHandlerEvent.h"
00025 #include "collisionNode.h"
00026 
00027 #include "driveInterface.h"
00028 #include "pointerTo.h"
00029 #include "pandaNode.h"
00030 
00031 ///////////////////////////////////////////////////////////////////
00032 //       Class : CollisionHandlerPhysical
00033 // Description : The abstract base class for a number of
00034 //               CollisionHandlers that have some physical effect on
00035 //               their moving bodies: they need to update the nodes'
00036 //               positions based on the effects of the collision.
00037 ////////////////////////////////////////////////////////////////////
00038 class EXPCL_PANDA CollisionHandlerPhysical : public CollisionHandlerEvent {
00039 public:
00040   CollisionHandlerPhysical();
00041   virtual ~CollisionHandlerPhysical();
00042 
00043   virtual void begin_group();
00044   virtual void add_entry(CollisionEntry *entry);
00045   virtual bool end_group();
00046 
00047 PUBLISHED:
00048   void add_collider_drive(CollisionNode *node, DriveInterface *drive_interface);
00049   void add_collider_node(CollisionNode *node, PandaNode *target);
00050   bool remove_collider(CollisionNode *node);
00051   bool has_collider(CollisionNode *node) const;
00052   void clear_colliders();
00053 
00054 protected:
00055   virtual bool handle_entries()=0;
00056 
00057 protected:
00058   typedef pvector< PT(CollisionEntry) > Entries;
00059   typedef pmap<PT(CollisionNode), Entries> FromEntries;
00060   FromEntries _from_entries;
00061 
00062   class ColliderDef {
00063   public:
00064     INLINE void set_drive_interface(DriveInterface *drive_interface);
00065     INLINE void set_node(PandaNode *node);
00066     INLINE bool is_valid() const;
00067 
00068     void get_mat(LMatrix4f &mat) const;
00069     void set_mat(const LMatrix4f &mat);
00070 
00071     PT(DriveInterface) _drive_interface;
00072     PT(PandaNode) _node;
00073   };
00074 
00075   typedef pmap<PT(CollisionNode), ColliderDef> Colliders;
00076   Colliders _colliders;
00077 
00078 
00079 public:
00080   static TypeHandle get_class_type() {
00081     return _type_handle;
00082   }
00083   static void init_type() {
00084     CollisionHandlerEvent::init_type();
00085     register_type(_type_handle, "CollisionHandlerPhysical",
00086                   CollisionHandlerEvent::get_class_type());
00087   }
00088   virtual TypeHandle get_type() const {
00089     return get_class_type();
00090   }
00091   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00092 
00093 private:
00094   static TypeHandle _type_handle;
00095 };
00096 
00097 #include "collisionHandlerPhysical.I"
00098 
00099 #endif
00100 
00101 
00102 

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