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panda/src/collide/collisionHandlerFloor.I

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00001 // Filename: collisionHandlerFloor.I
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 
00020 ////////////////////////////////////////////////////////////////////
00021 //     Function: CollisionHandlerFloor::set_offset
00022 //       Access: Public
00023 //  Description: Sets the linear offset to add to (or subtract from)
00024 //               the highest detected collision point to determine the
00025 //               actual height at which to set the collider.
00026 ////////////////////////////////////////////////////////////////////
00027 INLINE void CollisionHandlerFloor::
00028 set_offset(float offset) {
00029   _offset = offset;
00030 }
00031 
00032 ////////////////////////////////////////////////////////////////////
00033 //     Function: CollisionHandlerFloor::get_offset
00034 //       Access: Public
00035 //  Description: Returns the linear offset to add to (or subtract from)
00036 //               the highest detected collision point to determine the
00037 //               actual height at which to set the collider.
00038 ////////////////////////////////////////////////////////////////////
00039 INLINE float CollisionHandlerFloor::
00040 get_offset() const {
00041   return _offset;
00042 }
00043 
00044 ////////////////////////////////////////////////////////////////////
00045 //     Function: CollisionHandlerFloor::set_max_velocity
00046 //       Access: Public
00047 //  Description: Sets the maximum speed at which the object will be
00048 //               allowed to descend towards a floor below it, in units
00049 //               per second.  Set this to zero to allow it to
00050 //               instantly teleport any distance.
00051 ////////////////////////////////////////////////////////////////////
00052 INLINE void CollisionHandlerFloor::
00053 set_max_velocity(float max_velocity) {
00054   _max_velocity = max_velocity;
00055 }
00056 
00057 ////////////////////////////////////////////////////////////////////
00058 //     Function: CollisionHandlerFloor::get_max_velocity
00059 //       Access: Public
00060 //  Description: Retrieves the maximum speed at which the object will
00061 //               be allowed to descend towards a floor below it, in
00062 //               units per second.  See set_max_velocity().
00063 ////////////////////////////////////////////////////////////////////
00064 INLINE float CollisionHandlerFloor::
00065 get_max_velocity() const {
00066   return _max_velocity;
00067 }

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