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panda/src/collide/collisionHandlerFloor.h

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00001 // Filename: collisionHandlerFloor.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONHANDLERFLOOR_H
00020 #define COLLISIONHANDLERFLOOR_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "collisionHandlerPhysical.h"
00025 
00026 ///////////////////////////////////////////////////////////////////
00027 //       Class : CollisionHandlerFloor
00028 // Description : A specialized kind of CollisionHandler that sets the
00029 //               Z height of the collider to a fixed linear offset
00030 //               from the highest detected collision point each frame.
00031 //               It's intended to implement walking around on a floor
00032 //               of varying height by casting a ray down from the
00033 //               avatar's head.
00034 ////////////////////////////////////////////////////////////////////
00035 class EXPCL_PANDA CollisionHandlerFloor : public CollisionHandlerPhysical {
00036 PUBLISHED:
00037   CollisionHandlerFloor();
00038   virtual ~CollisionHandlerFloor();
00039 
00040   INLINE void set_offset(float offset);
00041   INLINE float get_offset() const;
00042 
00043   INLINE void set_max_velocity(float max_vel);
00044   INLINE float get_max_velocity() const;
00045 
00046 protected:
00047   virtual bool handle_entries();
00048 
00049 private:
00050   float _offset;
00051   float _max_velocity;
00052 
00053 
00054 public:
00055   static TypeHandle get_class_type() {
00056     return _type_handle;
00057   }
00058   static void init_type() {
00059     CollisionHandlerPhysical::init_type();
00060     register_type(_type_handle, "CollisionHandlerFloor",
00061                   CollisionHandlerPhysical::get_class_type());
00062   }
00063   virtual TypeHandle get_type() const {
00064     return get_class_type();
00065   }
00066   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00067 
00068 private:
00069   static TypeHandle _type_handle;
00070 };
00071 
00072 #include "collisionHandlerFloor.I"
00073 
00074 #endif
00075 
00076 
00077 

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