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panda/src/collide/collisionHandlerEvent.h

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00001 // Filename: collisionHandlerEvent.h
00002 // Created by:  drose (16Mar02)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef COLLISIONHANDLEREVENT_H
00020 #define COLLISIONHANDLEREVENT_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "collisionHandler.h"
00025 #include "collisionNode.h"
00026 #include "collisionEntry.h"
00027 
00028 #include "pointerTo.h"
00029 
00030 ///////////////////////////////////////////////////////////////////
00031 //       Class : CollisionHandlerEvent
00032 // Description : A specialized kind of CollisionHandler that throws an
00033 //               event for each collision detected.  The event thrown
00034 //               may be based on the name of the moving object or the
00035 //               struck object, or both.  The first parameter of the
00036 //               event will be a pointer to the CollisionEntry that
00037 //               triggered it.
00038 ////////////////////////////////////////////////////////////////////
00039 class EXPCL_PANDA CollisionHandlerEvent : public CollisionHandler {
00040 PUBLISHED:
00041   CollisionHandlerEvent();
00042 
00043 public:
00044   virtual void begin_group();
00045   virtual void add_entry(CollisionEntry *entry);
00046   virtual bool end_group();
00047 
00048 PUBLISHED:
00049   INLINE void set_in_pattern(const string &pattern);
00050   INLINE string get_in_pattern() const;
00051   INLINE void set_again_pattern(const string &pattern);
00052   INLINE string get_again_pattern() const;
00053   INLINE void set_out_pattern(const string &pattern);
00054   INLINE string get_out_pattern() const;
00055 
00056   void clear();
00057 
00058 private:
00059   void throw_event_pattern(const string &pattern, CollisionEntry *entry);
00060 
00061   string _in_pattern;
00062   string _again_pattern;
00063   string _out_pattern;
00064 
00065   int _index;
00066 
00067   class SortEntries {
00068   public:
00069     INLINE bool
00070     operator () (const PT(CollisionEntry) &a,
00071                  const PT(CollisionEntry) &b) const;
00072     INLINE void operator = (const SortEntries &other);
00073   };
00074 
00075   typedef pset<PT(CollisionEntry), SortEntries> Colliding;
00076   Colliding _current_colliding;
00077   Colliding _last_colliding;
00078 
00079 public:
00080   static TypeHandle get_class_type() {
00081     return _type_handle;
00082   }
00083   static void init_type() {
00084     CollisionHandler::init_type();
00085     register_type(_type_handle, "CollisionHandlerEvent",
00086                   CollisionHandler::get_class_type());
00087   }
00088   virtual TypeHandle get_type() const {
00089     return get_class_type();
00090   }
00091   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00092 
00093 private:
00094   static TypeHandle _type_handle;
00095 };
00096 
00097 #include "collisionHandlerEvent.I"
00098 
00099 #endif
00100 
00101 
00102 

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