Main Page   Class Hierarchy   Alphabetical List   Compound List   File List   Compound Members   File Members  

DXGraphicsStateGuardian7 Class Reference

A GraphicsStateGuardian specialized for rendering into DX. More...

#include <dxGraphicsStateGuardian7.h>

Inheritance diagram for DXGraphicsStateGuardian7:

GraphicsStateGuardian GraphicsStateGuardianBase TypedReferenceCount TypedObject ReferenceCount List of all members.

Public Member Functions

 DXGraphicsStateGuardian7 (const FrameBufferProperties &properties)
 ~DXGraphicsStateGuardian7 ()
virtual void reset ()
 Resets all internal state as if the gsg were newly created.

virtual void do_clear (const RenderBuffer &buffer)
 Clears all of the indicated buffers to their assigned colors.

virtual void prepare_display_region ()
 Prepare a display region for rendering (set up scissor region and viewport).

virtual bool prepare_lens ()
 Makes the current lens (whichever lens was most recently specified with push_lens()) active, so that it will transform future rendered geometry.

virtual void draw_point (GeomPoint *geom, GeomContext *gc)
virtual void draw_line (GeomLine *geom, GeomContext *gc)
virtual void draw_linestrip (GeomLinestrip *geom, GeomContext *gc)
void draw_linestrip_base (Geom *geom, GeomContext *gc, bool bConnectEnds)
virtual void draw_sprite (GeomSprite *geom, GeomContext *gc)
virtual void draw_polygon (GeomPolygon *geom, GeomContext *gc)
virtual void draw_quad (GeomQuad *geom, GeomContext *gc)
virtual void draw_tri (GeomTri *geom, GeomContext *gc)
virtual void draw_tristrip (GeomTristrip *geom, GeomContext *gc)
virtual void draw_trifan (GeomTrifan *geom, GeomContext *gc)
virtual void draw_sphere (GeomSphere *geom, GeomContext *gc)
virtual GeomNodeContextprepare_geom_node (GeomNode *node)
 Prepares the indicated GeomNode for retained-mode rendering.

virtual void draw_geom_node (GeomNode *node, const RenderState *state, GeomNodeContext *gnc)
 Draws a GeomNode previously indicated by a call to prepare_geom_node().

virtual void release_geom_node (GeomNodeContext *gnc)
 Frees the resources previously allocated via a call to prepare_geom_node(), including deleting the GeomNodeContext itself, if necessary.

virtual TextureContextprepare_texture (Texture *tex)
 Creates a new retained-mode representation of the given texture, and returns a newly-allocated TextureContext pointer to reference it.

virtual void apply_texture (TextureContext *tc)
 Applies the texture previously indicated via a call to prepare_texture() to the graphics state, so that geometry rendered in the future will be rendered with the given texture.

virtual void release_texture (TextureContext *tc)
 Frees the resources previously allocated via a call to prepare_texture(), including deleting the TextureContext itself, if necessary.

virtual void copy_texture (TextureContext *tc, const DisplayRegion *dr)
virtual void copy_texture (TextureContext *tc, const DisplayRegion *dr, const RenderBuffer &rb)
virtual void texture_to_pixel_buffer (TextureContext *tc, PixelBuffer *pb)
virtual void texture_to_pixel_buffer (TextureContext *tc, PixelBuffer *pb, const DisplayRegion *dr)
virtual void copy_pixel_buffer (PixelBuffer *pb, const DisplayRegion *dr)
virtual void copy_pixel_buffer (PixelBuffer *pb, const DisplayRegion *dr, const RenderBuffer &rb)
virtual void apply_material (const Material *material)
virtual void apply_fog (Fog *fog)
virtual void issue_transform (const TransformState *transform)
 Sends the indicated transform matrix to the graphics API to be applied to future vertices.

virtual void issue_tex_matrix (const TexMatrixAttrib *attrib)
virtual void issue_texture (const TextureAttrib *attrib)
virtual void issue_material (const MaterialAttrib *attrib)
virtual void issue_render_mode (const RenderModeAttrib *attrib)
virtual void issue_texture_apply (const TextureApplyAttrib *attrib)
virtual void issue_alpha_test (const AlphaTestAttrib *attrib)
virtual void issue_depth_test (const DepthTestAttrib *attrib)
virtual void issue_depth_write (const DepthWriteAttrib *attrib)
virtual void issue_cull_face (const CullFaceAttrib *attrib)
virtual void issue_fog (const FogAttrib *attrib)
virtual void issue_depth_offset (const DepthOffsetAttrib *attrib)
virtual void bind_light (PointLight *light, int light_id)
 Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

virtual void bind_light (DirectionalLight *light, int light_id)
 Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

virtual void bind_light (Spotlight *light, int light_id)
 Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

virtual bool begin_scene ()
 Called between begin_frame() and end_frame() to mark the beginning of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.

virtual void end_scene ()
 Called between begin_frame() and end_frame() to mark the end of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.

virtual void end_frame ()
 Called after each frame is rendered, to allow the GSG a chance to do any internal cleanup after rendering the frame, and before the window flips.

virtual bool wants_normals (void) const
virtual bool wants_texcoords (void) const
virtual bool depth_offset_decals ()
 Returns true if this GSG can implement decals using a DepthOffsetAttrib, or false if that is unreliable and the three-step rendering process should be used instead.

virtual CoordinateSystem get_internal_coordinate_system () const
 Should be overridden by derived classes to return the coordinate system used internally by the GSG, if any one particular coordinate system is used.

float compute_distance_to (const LPoint3f &point) const
virtual void set_color_clear_value (const Colorf &value)
 Sets the color that the next do_clear() command will set the color buffer to.

virtual TypeHandle get_type (void) const
virtual TypeHandle force_init_type ()
void adjust_view_rect (int x, int y)
void SetDXReady (bool stat)
bool GetDXReady (void)
void DXGraphicsStateGuardian7::SetTextureBlendMode (TextureApplyAttrib::Mode TexBlendMode, bool bJustEnable)
void dx_cleanup (bool bRestoreDisplayMode, bool bAtExitFnCalled)
bool CheckCooperativeLevel (bool bDoReactivateWindow=false)
void dx_setup_after_resize (RECT *pViewRect)
void show_frame ()
void show_full_screen_frame ()
void show_windowed_frame ()
void support_overlay_window (bool flag)
void dx_init (void)
 Handles initialization which assumes that DX has already been set up.

void release_all_textures ()
 Frees the resources for all textures associated with this GSG.

void release_all_geoms ()
 Frees the resources for all Geoms and GeomNodes associated with this GSG.

const FrameBufferPropertiesget_properties () const
 Returns the frame buffer properties requested for this GSG.

GraphicsPipeget_pipe () const
 Returns the graphics pipe on which this GSG was created.

const GraphicsThreadingModelget_threading_model () const
 Returns the threading model that was used to create this GSG.

void set_scene (SceneSetup *scene_setup)
 Sets the SceneSetup object that indicates the initial camera position, etc.

SceneSetupget_scene () const
 Returns the SceneSetup object.

virtual GeomContextprepare_geom (Geom *geom)
 Prepares the indicated Geom for retained-mode rendering.

virtual void release_geom (GeomContext *gc)
 Frees the resources previously allocated via a call to prepare_geom(), including deleting the GeomContext itself, if necessary.

virtual void set_state_and_transform (const RenderState *state, const TransformState *transform)
 Simultaneously resets the render state and the transform state.

virtual void set_depth_clear_value (const float value)
 Sets the depth that the next do_clear() command will set the depth buffer to.

void clear (ClearableRegion *clearable)
 Clears the framebuffer within the current DisplayRegion, according to the flags indicated by the given ClearableRegion object.

void clear (DisplayRegion *dr)
 Clears the framebuffer within the indicated DisplayRegion, according to the flags indicated by the DisplayRegion object (inheriting from ClearableRegion).

void enable_normals (bool val)
virtual bool begin_frame ()
 Called before each frame is rendered, to allow the GSG a chance to do any internal cleanup before beginning the frame.

virtual bool wants_colors () const
 Returns true if the GSG should issue geometry color commands, false otherwise.

virtual ConstPointerTo< RenderStatebegin_decal_base_first ()
 Called during draw to begin a three-step rendering phase to draw decals.

virtual ConstPointerTo< RenderStatebegin_decal_nested ()
 Called during draw to begin a three-step rendering phase to draw decals.

virtual ConstPointerTo< RenderStatebegin_decal_base_second ()
 Called during draw to begin a three-step rendering phase to draw decals.

virtual void finish_decal ()
 Called during draw to clean up after decals are finished.

void reset_if_new ()
 Calls reset() to initialize the GSG, but only if it hasn't been called yet.

void modify_state (const RenderState *state)
 Applies the attributes indicated in the state set to the current state, and issues the changes to the graphics hardware.

void set_state (const RenderState *state)
 Applies the attributes indicated in the state set to the current state, and issues the changes to the graphics hardware.

void set_transform (const TransformState *transform)
 Sets the world transform that will be applied to subsequent geometry.

RenderBuffer get_render_buffer (int buffer_type)
 Returns a RenderBuffer object suitable for operating on the requested set of buffers.

const DisplayRegionget_current_display_region (void) const
 Returns the current display region being rendered to, as set by the last call to push_display_region() (or restored by pop_display_region()).

const Lensget_current_lens () const
 Returns the current lens being rendered with, as set by the last call to push_lens() (or restored by pop_lens()).

DisplayRegionStack push_display_region (const DisplayRegion *dr)
 Saves the current display region information and sets up a new display region for rendering.

void pop_display_region (DisplayRegionStack &node)
 Restores the display region previously in effect, before the matching call to push_display_region().

FrameBufferStack push_frame_buffer (const RenderBuffer &buffer, const DisplayRegion *dr)
 Saves the contents of the frame buffer (within the indicated display region only) so that rendering may be performed (for instance, to render a partial in a multipass algorithm) and the frame buffer later restored via a matching call to pop_frame_buffer().

void pop_frame_buffer (FrameBufferStack &node)
 Restores the contents of the frame buffer as saved by a previous call to push_frame_buffer().

LensStack push_lens (const Lens *lens)
 Saves the current lens information and sets up a new lens for rendering.

void pop_lens (LensStack &stack)
 Restores the lens previously in effect, before the matching call to push_lens().

bool set_lens (const Lens *lens)
 Sets a new lens for rendering without bothering to push or pop.

void set_coordinate_system (CoordinateSystem cs)
 Changes the coordinate system in effect on this particular gsg.

CoordinateSystem get_coordinate_system () const
 Returns the coordinate system in effect on this particular gsg.

virtual void issue_color_scale (const ColorScaleAttrib *attrib)
virtual void issue_color (const ColorAttrib *attrib)
 This method is defined in the base class because it is likely that this functionality will be used for all (or at least most) kinds of GraphicsStateGuardians--it's not specific to any one rendering backend.

virtual void issue_light (const LightAttrib *attrib)
 The default implementation of issue_light() assumes we have a limited number of hardware lights available.

virtual void issue_color_write (const ColorWriteAttrib *attrib)
virtual void issue_transparency (const TransparencyAttrib *attrib)
virtual void issue_color_blend (const ColorBlendAttrib *attrib)
virtual void issue_clip_plane (const ClipPlaneAttrib *attrib)
 This is fundametically similar to issue_light(), with calls to slot_new_clip_plane(), apply_clip_plane(), and enable_clip_planes(), as appropriate.

void traverse_prepared_textures (bool(*pertex_callbackfn)(TextureContext *, void *), void *callback_arg)
virtual void issue_tex_gen (const TexGenAttrib *)
virtual void issue_stencil (const StencilAttrib *)
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.

bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.

int get_ref_count () const
 Returns the current reference count.

int ref () const
 Explicitly increments the reference count.

int unref () const
 Explicitly decrements the reference count.

void test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.


Static Public Member Functions

GraphicsStateGuardianmake_DXGraphicsStateGuardian (const FactoryParams &params)
TypeHandle get_class_type (void)
void init_type (void)

Public Attributes

DXScreenData_pScrn
LPDIRECT3DDEVICE7 _pD3DDevice
LPDDPIXELFORMAT _pTexPixFmts
int _cNumTexPixFmts

Static Public Attributes

PStatCollector _total_texusage_pcollector
PStatCollector _active_texusage_pcollector
PStatCollector _total_geom_pcollector
PStatCollector _active_geom_pcollector
PStatCollector _total_geom_node_pcollector
PStatCollector _active_geom_node_pcollector
PStatCollector _total_texmem_pcollector
PStatCollector _used_texmem_pcollector
PStatCollector _texmgrmem_total_pcollector
PStatCollector _texmgrmem_resident_pcollector
PStatCollector _vertices_pcollector
PStatCollector _vertices_tristrip_pcollector
PStatCollector _vertices_trifan_pcollector
PStatCollector _vertices_tri_pcollector
PStatCollector _vertices_other_pcollector
PStatCollector _state_changes_pcollector
PStatCollector _transform_state_pcollector
PStatCollector _texture_state_pcollector
PStatCollector _nodes_pcollector
PStatCollector _geom_nodes_pcollector
PStatCollector _frustum_cull_volumes_pcollector
PStatCollector _frustum_cull_transforms_pcollector
PStatCollector _set_state_pcollector
PStatCollector _draw_primitive_pcollector
PStatCollector _transform_states_pcollector
PStatCollector _transform_states_unused_pcollector
PStatCollector _render_states_pcollector
PStatCollector _render_states_unused_pcollector

Protected Types

enum  DxgsgFogType { None, PerVertexFog = D3DRENDERSTATE_FOGVERTEXMODE, PerPixelFog = D3DRENDERSTATE_FOGTABLEMODE }
enum  ColorTransform { CT_offset = 0x01, CT_scale = 0x02 }

Protected Member Functions

virtual void enable_lighting (bool enable)
 Intended to be overridden by a derived class to enable or disable the use of lighting overall.

virtual void set_ambient_light (const Colorf &color)
 Intended to be overridden by a derived class to indicate the color of the ambient light that should be in effect.

virtual void enable_light (int light_id, bool enable)
 Intended to be overridden by a derived class to enable the indicated light id.

virtual bool slot_new_clip_plane (int plane_id)
 This will be called by the base class before a particular clip plane id will be used for the first time.

virtual void enable_clip_plane (int plane_id, bool enable)
 Intended to be overridden by a derived class to enable the indicated plane id.

virtual void bind_clip_plane (PlaneNode *plane, int plane_id)
 Called the first time a particular clipping plane has been bound to a given id within a frame, this should set up the associated hardware (or API) clipping plane with the plane's properties.

virtual void set_blend_mode (ColorWriteAttrib::Mode color_write_mode, ColorBlendAttrib::Mode color_blend_mode, TransparencyAttrib::Mode transparency_mode)
 Called after any of these three blending states have changed; this function is responsible for setting the appropriate color blending mode based on the given properties.

void free_pointers ()
 Frees some memory that was explicitly allocated within the glgsg.

void free_dxgsg_objects (void)
virtual PointerTo< SavedFrameBuffersave_frame_buffer (const RenderBuffer &buffer, ConstPointerTo< DisplayRegion > dr)
virtual void restore_frame_buffer (SavedFrameBuffer *frame_buffer)
void set_draw_buffer (const RenderBuffer &rb)
void set_read_buffer (const RenderBuffer &rb)
void add_to_FVFBuf (void *data, size_t bytes)
 This adds data to the flexible vertex format.

void GenerateSphere (void *pVertexSpace, DWORD dwVertSpaceByteSize, void *pIndexSpace, DWORD dwIndexSpaceByteSize, D3DVECTOR *pCenter, float fRadius, DWORD wNumRings, DWORD wNumSections, float sx, float sy, float sz, DWORD *pNumVertices, DWORD *pNumIndices, DWORD fvfFlags, DWORD dwVertSize)
HRESULT RestoreAllVideoSurfaces (void)
HRESULT RecreateAllVideoSurfaces (void)
HRESULT DeleteAllVideoSurfaces (void)
void enable_color_material (bool val)
void enable_fog (bool val)
void enable_zwritemask (bool val)
void set_shademode (D3DSHADEMODE val)
D3DTEXTUREADDRESS get_texture_wrap_mode (Texture::WrapMode wm) const
D3DFOGMODE get_fog_mode_type (Fog::Mode m) const
void enable_primitive_clipping (bool val)
void enable_alpha_test (bool val)
void enable_line_smooth (bool val)
void enable_blend (bool val)
void enable_point_smooth (bool val)
void enable_texturing (bool val)
void call_dxLightModelAmbient (const Colorf &color)
void call_dxAlphaFunc (D3DCMPFUNC func, float ref)
void call_dxBlendFunc (D3DBLEND sfunc, D3DBLEND dfunc)
void enable_dither (bool val)
void enable_stencil_test (bool val)
void report_texmgr_stats ()
 Reports the DX texture manager's activity to PStats.

void draw_multitri (Geom *geom, D3DPRIMITIVETYPE tri_id)
 handles trifans and tristrips

void set_context (DXScreenData *pNewContextData)
void draw_prim_inner_loop (int nVerts, const Geom *geom, ushort perFlags)
 This adds data to the flexible vertex format with a check for component normals and color.

void draw_prim_inner_loop_coordtexonly (int nVerts, const Geom *geom)
 FastPath loop used by animated character data.

size_t draw_prim_setup (const Geom *geom)
 This adds data to the flexible vertex format.

void transform_color (Colorf &InColor, D3DCOLOR &OutColor)
Lightget_light (int light_id) const
 Returns the Light object that is bound to the indicated id, or NULL if no Light is bound.

virtual bool slot_new_light (int light_id)
 This will be called by the base class before a particular light id will be used for the first time.

virtual void begin_bind_lights ()
 Called immediately before bind_light() is called, this is intended to provide the derived class a hook in which to set up some state (like transform) that might apply to several lights.

virtual void end_bind_lights ()
 Called after before bind_light() has been called one or more times (but before any geometry is issued or additional state is changed), this is intended to clean up any temporary changes to the state that may have been made by begin_bind_lights().

PlaneNodeget_clip_plane (int plane_id) const
 Returns the PlaneNode object that is bound to the indicated id, or NULL if no PlaneNode is bound.

virtual void enable_clip_planes (bool enable)
 Intended to be overridden by a derived class to enable or disable the use of clipping planes overall.

virtual void begin_bind_clip_planes ()
 Called immediately before bind_clip_plane() is called, this is intended to provide the derived class a hook in which to set up some state (like transform) that might apply to several planes.

virtual void end_bind_clip_planes ()
 Called after before bind_clip_plane() has been called one or more times (but before any geometry is issued or additional state is changed), this is intended to clean up any temporary changes to the state that may have been made by begin_bind_clip_planes().

bool mark_prepared_texture (TextureContext *tc)
 This is intended to be called from within prepare_texture().

bool unmark_prepared_texture (TextureContext *tc)
 This is intended to be called from within release_texture().

bool mark_prepared_geom (GeomContext *gc)
 This is intended to be called from within prepare_geom().

bool unmark_prepared_geom (GeomContext *gc)
 This is intended to be called from within release_geom().

bool mark_prepared_geom_node (GeomNodeContext *gnc)
 This is intended to be called from within prepare_geom_node().

bool unmark_prepared_geom_node (GeomNodeContext *gnc)
 This is intended to be called from within release_geom_node().

virtual void close_gsg ()
 This is called by the associated GraphicsWindow when close_window() is called.

void init_frame_pstats ()
void add_to_texture_record (TextureContext *)
void add_to_geom_record (GeomContext *)
void add_to_geom_node_record (GeomNodeContext *)
void record_state_change (TypeHandle)

Static Protected Member Functions

ConstPointerTo< RenderStateget_unlit_state ()
ConstPointerTo< RenderStateget_unclipped_state ()
ConstPointerTo< RenderStateget_untextured_state ()

Protected Attributes

BYTE * _pCurFvfBufPtr
BYTE * _pFvfBufBasePtr
WORD * _index_buf
bool _dx_ready
HRESULT _last_testcooplevel_result
HDC _front_hdc
DXTextureContext7_pCurTexContext
bool _bTransformIssued
D3DMATRIX _SavedTransform
RenderBuffer::Type _cur_read_pixel_buffer
Normalf p_normal
TexCoordf p_texcoord
D3DCOLOR _curD3Dcolor
DWORD _curFVFflags
DWORD _perPrim
DWORD _perVertex
DWORD _perComp
D3DCOLOR _scene_graph_color_D3DCOLOR
D3DCOLOR _d3dcolor_clear_value
D3DSHADEMODE _CurShadeMode
bool _bDrawPrimDoSetupVertexBuffer
DXGeomNodeContext7_pCurrentGeomContext
Geom::VertexIterator vi
Geom::NormalIterator ni
Geom::TexCoordIterator ti
Geom::ColorIterator ci
Vertexf_coord_array
Vertexf_pCurCoord
ushort_coordindex_array
ushort_pCurCoordIndex
TexCoordf_texcoord_array
TexCoordf_pCurTexCoord
ushort_texcoordindex_array
ushort_pCurTexCoordIndex
Colorf _lmodel_ambient
float _material_ambient
float _material_diffuse
float _material_specular
float _material_shininess
float _material_emission
DxgsgFogType _doFogType
bool _fog_enabled
float _alpha_func_refval
D3DCMPFUNC _alpha_func
D3DBLEND _blend_source_func
D3DBLEND _blend_dest_func
bool _line_smooth_enabled
bool * _light_enabled
bool _color_material_enabled
bool _texturing_enabled
bool _clipping_enabled
bool _dither_enabled
bool _stencil_test_enabled
bool _blend_enabled
bool _depth_test_enabled
bool _depth_write_enabled
bool _alpha_test_enabled
DWORD _clip_plane_bits
RenderModeAttrib::Mode _current_fill_mode
TextureApplyAttrib::Mode _CurTexBlendMode
D3DTEXTUREMAGFILTER _CurTexMagFilter
D3DTEXTUREMINFILTER _CurTexMinFilter
D3DTEXTUREMIPFILTER _CurTexMipFilter
DWORD _CurTexAnisoDegree
Texture::WrapMode _CurTexWrapModeU
Texture::WrapMode _CurTexWrapModeV
LMatrix4f _current_projection_mat
int _projection_mat_stack_count
ConstPointerTo< DisplayRegion_actual_display_region
bool _overlay_windows_supported
PointerTo< SceneSetup_scene_setup
ConstPointerTo< RenderState_state
ConstPointerTo< TransformState_transform
int _buffer_mask
Colorf _color_clear_value
float _depth_clear_value
bool _stencil_clear_value
Colorf _accum_clear_value
int _clear_buffer_type
int _display_region_stack_level
int _frame_buffer_stack_level
int _lens_stack_level
ConstPointerTo< DisplayRegion_current_display_region
ConstPointerTo< Lens_current_lens
bool _normals_enabled
CoordinateSystem _coordinate_system
Colorf _scene_graph_color
bool _has_scene_graph_color
bool _scene_graph_color_stale
bool _vertex_colors_enabled
bool _lighting_enabled
bool _clip_planes_enabled
int _color_transform_enabled
LVecBase4f _current_color_offset
LVecBase4f _current_color_scale
ColorWriteAttrib::Mode _color_write_mode
ColorBlendAttrib::Mode _color_blend_mode
TransparencyAttrib::Mode _transparency_mode
bool _needs_reset
bool _closing_gsg

Static Private Attributes

TypeHandle _type_handle

Friends

class wdxGraphicsWindow7
class wdxGraphicsPipe7
class wdxGraphicsWindow7Group
class DXTextureContext7
HRESULT CALLBACK EnumTexFmtsCallback (LPDDPIXELFORMAT pddpf, VOID *param)

Detailed Description

A GraphicsStateGuardian specialized for rendering into DX.

There should be no DX calls outside of this object.

Definition at line 69 of file dxGraphicsStateGuardian7.h.


Member Enumeration Documentation

enum GraphicsStateGuardian::ColorTransform [protected, inherited]
 

Enumeration values:
CT_offset 
CT_scale 

Definition at line 268 of file graphicsStateGuardian.h.

enum DXGraphicsStateGuardian7::DxgsgFogType [protected]
 

Enumeration values:
None 
PerVertexFog 
PerPixelFog 

Definition at line 284 of file dxGraphicsStateGuardian7.h.


Constructor & Destructor Documentation

DXGraphicsStateGuardian7::DXGraphicsStateGuardian7 const FrameBufferProperties properties  ) 
 

Definition at line 236 of file dxGraphicsStateGuardian7.cxx.

References GraphicsStateGuardian::_buffer_mask, _cur_read_pixel_buffer, _dx_ready, _index_buf, _overlay_windows_supported, _pCurFvfBufPtr, _pFvfBufBasePtr, _pScrn, matIdentity, NULL, RenderBuffer::T_back, RenderBuffer::T_color, RenderBuffer::T_depth, RenderBuffer::T_front, and VERT_BUFFER_SIZE.

DXGraphicsStateGuardian7::~DXGraphicsStateGuardian7  ) 
 

Definition at line 286 of file dxGraphicsStateGuardian7.cxx.

References _pCurTexContext, and NULL.


Member Function Documentation

INLINE void DXGraphicsStateGuardian7::add_to_FVFBuf void *  data,
size_t  bytes
[inline, protected]
 

This adds data to the flexible vertex format.

Definition at line 1055 of file dxGraphicsStateGuardian7.cxx.

References G_OFF.

void GraphicsStateGuardian::add_to_geom_node_record GeomNodeContext  )  [inline, protected, inherited]
 

Definition at line 228 of file graphicsStateGuardian.h.

Referenced by GLGraphicsStateGuardian::prepare_geom_node().

void GraphicsStateGuardian::add_to_geom_record GeomContext  )  [inline, protected, inherited]
 

Definition at line 227 of file graphicsStateGuardian.h.

void GraphicsStateGuardian::add_to_texture_record TextureContext  )  [inline, protected, inherited]
 

Definition at line 226 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::draw_sphere().

void DXGraphicsStateGuardian7::adjust_view_rect int  x,
int  y
 

virtual void DXGraphicsStateGuardian7::apply_fog Fog fog  )  [virtual]
 

virtual void DXGraphicsStateGuardian7::apply_material const Material material  )  [virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::apply_texture TextureContext tc  )  [virtual]
 

Applies the texture previously indicated via a call to prepare_texture() to the graphics state, so that geometry rendered in the future will be rendered with the given texture.

Reimplemented from GraphicsStateGuardian.

void GraphicsStateGuardian::begin_bind_clip_planes  )  [protected, virtual, inherited]
 

Called immediately before bind_clip_plane() is called, this is intended to provide the derived class a hook in which to set up some state (like transform) that might apply to several planes.

The sequence is: begin_bind_clip_planes() will be called, then one or more bind_clip_plane() calls, then end_bind_clip_planes().

Reimplemented in GLGraphicsStateGuardian.

Definition at line 1540 of file graphicsStateGuardian.cxx.

References RenderState::make(), TextureAttrib::make_off(), and NULL.

void GraphicsStateGuardian::begin_bind_lights  )  [protected, virtual, inherited]
 

Called immediately before bind_light() is called, this is intended to provide the derived class a hook in which to set up some state (like transform) that might apply to several lights.

The sequence is: begin_bind_lights() will be called, then one or more bind_light() calls, then end_bind_lights().

Reimplemented in CRGraphicsStateGuardian, and GLGraphicsStateGuardian.

Definition at line 1427 of file graphicsStateGuardian.cxx.

ConstPointerTo< RenderState > GraphicsStateGuardian::begin_decal_base_first  )  [virtual, inherited]
 

Called during draw to begin a three-step rendering phase to draw decals.

The first step, begin_decal_base_first(), is called prior to drawing the base geometry. It should set up whatever internal state is appropriate, as well as returning a RenderState object that should be applied to the base geometry for rendering.

Implements GraphicsStateGuardianBase.

Definition at line 714 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_has_scene_graph_color, GraphicsStateGuardian::_scene_graph_color_stale, GraphicsStateGuardian::_vertex_colors_enabled, and ColorAttrib::T_vertex.

ConstPointerTo< RenderState > GraphicsStateGuardian::begin_decal_base_second  )  [virtual, inherited]
 

Called during draw to begin a three-step rendering phase to draw decals.

The third step, begin_decal_base_second(), is called after drawing the base geometry and the nested decal geometry, and prior to drawing the base geometry one more time (if needed).

It should return a RenderState object appropriate for rendering the base geometry the second time, or NULL if it is not necessary to re-render the base geometry.

Implements GraphicsStateGuardianBase.

Definition at line 785 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_light_info, and GraphicsStateGuardian::enable_light().

ConstPointerTo< RenderState > GraphicsStateGuardian::begin_decal_nested  )  [virtual, inherited]
 

Called during draw to begin a three-step rendering phase to draw decals.

The second step, begin_decal_nested(), is called after drawing the base geometry and prior to drawing any of the nested decal geometry that is to be applied to the base geometry.

Implements GraphicsStateGuardianBase.

Definition at line 744 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_light_info, GraphicsStateGuardian::_lighting_enabled, GraphicsStateGuardian::_lighting_enabled_this_frame, Colorf, GraphicsStateGuardian::enable_lighting(), AmbientLight::get_class_type(), Light::get_color(), LightAttrib::get_light(), LightAttrib::get_num_lights(), LightAttrib::get_operation(), Light::get_type(), nassertv, NULL, and LightAttrib::O_remove.

bool GraphicsStateGuardian::begin_frame  )  [virtual, inherited]
 

Called before each frame is rendered, to allow the GSG a chance to do any internal cleanup before beginning the frame.

The return value is true if successful (in which case the frame will be drawn and end_frame() will be called later), or false if unsuccessful (in which case nothing will be drawn and end_frame() will not be called).

Reimplemented in DXGraphicsStateGuardian8, and GLGraphicsStateGuardian.

Definition at line 516 of file graphicsStateGuardian.cxx.

Referenced by GLGraphicsStateGuardian::prepare_lens().

virtual bool DXGraphicsStateGuardian7::begin_scene  )  [virtual]
 

Called between begin_frame() and end_frame() to mark the beginning of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.

All 3-D drawing commands, except the clear operation, must be enclosed within begin_scene() .. end_scene().

The return value is true if successful (in which case the scene will be drawn and end_scene() will be called later), or false if unsuccessful (in which case nothing will be drawn and end_scene() will not be called).

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::bind_clip_plane PlaneNode plane,
int  plane_id
[protected, virtual]
 

Called the first time a particular clipping plane has been bound to a given id within a frame, this should set up the associated hardware (or API) clipping plane with the plane's properties.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::bind_light Spotlight light,
int  light_id
[virtual]
 

Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::bind_light DirectionalLight light,
int  light_id
[virtual]
 

Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::bind_light PointLight light,
int  light_id
[virtual]
 

Called the first time a particular light has been bound to a given id within a frame, this should set up the associated hardware light with the light's properties.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::call_dxAlphaFunc D3DCMPFUNC  func,
float  ref
[inline, protected]
 

Definition at line 197 of file dxGraphicsStateGuardian7.I.

void DXGraphicsStateGuardian7::call_dxBlendFunc D3DBLEND  sfunc,
D3DBLEND  dfunc
[inline, protected]
 

Definition at line 244 of file dxGraphicsStateGuardian7.I.

void DXGraphicsStateGuardian7::call_dxLightModelAmbient const Colorf color  )  [inline, protected]
 

Definition at line 177 of file dxGraphicsStateGuardian7.I.

bool DXGraphicsStateGuardian7::CheckCooperativeLevel bool  bDoReactivateWindow = false  ) 
 

void GraphicsStateGuardian::clear DisplayRegion dr  )  [inline, inherited]
 

Clears the framebuffer within the indicated DisplayRegion, according to the flags indicated by the DisplayRegion object (inheriting from ClearableRegion).

Note that by default, a DisplayRegion does not have any clear flags set, in which case this function will do nothing.

Definition at line 146 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_state.

void GraphicsStateGuardian::clear ClearableRegion clearable  )  [inherited]
 

Clears the framebuffer within the current DisplayRegion, according to the flags indicated by the given ClearableRegion object.

Definition at line 445 of file graphicsStateGuardian.cxx.

Referenced by GraphicsStateGuardian::set_scene(), and GraphicsEngine::sync_frame().

void GraphicsStateGuardian::close_gsg  )  [protected, virtual, inherited]
 

This is called by the associated GraphicsWindow when close_window() is called.

It should null out the _win pointer and possibly free any open resources associated with the GSG.

Definition at line 1791 of file graphicsStateGuardian.cxx.

Referenced by GraphicsPipe::get_hw_channel().

float DXGraphicsStateGuardian7::compute_distance_to const LPoint3f &  point  )  const [inline, virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::copy_pixel_buffer PixelBuffer pb,
const DisplayRegion dr,
const RenderBuffer rb
[virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::copy_pixel_buffer PixelBuffer pb,
const DisplayRegion dr
[virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::copy_texture TextureContext tc,
const DisplayRegion dr,
const RenderBuffer rb
[virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::copy_texture TextureContext tc,
const DisplayRegion dr
[virtual]
 

Implements GraphicsStateGuardianBase.

HRESULT DXGraphicsStateGuardian7::DeleteAllVideoSurfaces void   )  [protected]
 

virtual bool DXGraphicsStateGuardian7::depth_offset_decals  )  [virtual]
 

Returns true if this GSG can implement decals using a DepthOffsetAttrib, or false if that is unreliable and the three-step rendering process should be used instead.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::do_clear const RenderBuffer buffer  )  [virtual]
 

Clears all of the indicated buffers to their assigned colors.

Implements GraphicsStateGuardian.

Definition at line 738 of file dxGraphicsStateGuardian7.cxx.

virtual void DXGraphicsStateGuardian7::draw_geom_node GeomNode node,
const RenderState state,
GeomNodeContext gnc
[virtual]
 

Draws a GeomNode previously indicated by a call to prepare_geom_node().

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::draw_line GeomLine geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 1496 of file dxGraphicsStateGuardian7.cxx.

References VERT_BUFFER_SIZE.

void DXGraphicsStateGuardian7::draw_linestrip GeomLinestrip geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 1592 of file dxGraphicsStateGuardian7.cxx.

References _perComp, _perPrim, and PER_COLOR.

void DXGraphicsStateGuardian7::draw_linestrip_base Geom geom,
GeomContext gc,
bool  bConnectEnds
 

Definition at line 1615 of file dxGraphicsStateGuardian7.cxx.

void DXGraphicsStateGuardian7::draw_multitri Geom geom,
D3DPRIMITIVETYPE  tri_id
[protected]
 

handles trifans and tristrips

Definition at line 2594 of file dxGraphicsStateGuardian7.cxx.

void DXGraphicsStateGuardian7::draw_point GeomPoint geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 1348 of file dxGraphicsStateGuardian7.cxx.

References _bDrawPrimDoSetupVertexBuffer, _curFVFflags, _perPrim, _perVertex, _pFvfBufBasePtr, _pScrn, draw_prim_inner_loop(), draw_prim_setup(), DrawPrim, FlatVerts, G_PER_VERTEX, nassertv, NULL, DXScreenData::pD3DDevice, DXScreenData::pDD, PER_COLOR, PER_NORMAL, size_t, TestDrawPrimFailure(), and VERT_BUFFER_SIZE.

void DXGraphicsStateGuardian7::draw_polygon GeomPolygon geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 2127 of file dxGraphicsStateGuardian7.cxx.

References DWORD, and GeomBindType.

void DXGraphicsStateGuardian7::draw_prim_inner_loop int  nVerts,
const Geom geom,
ushort  perFlags
[protected]
 

This adds data to the flexible vertex format with a check for component normals and color.

Definition at line 1232 of file dxGraphicsStateGuardian7.cxx.

References G_COLOR, G_NORMAL, G_OFF, G_PER_COMPONENT, G_PER_VERTEX, G_TEXCOORD, GeomBindType, and Geom::get_binding().

Referenced by draw_point().

void DXGraphicsStateGuardian7::draw_prim_inner_loop_coordtexonly int  nVerts,
const Geom geom
[protected]
 

FastPath loop used by animated character data.

Definition at line 1283 of file dxGraphicsStateGuardian7.cxx.

References GraphicsStateGuardian::_draw_primitive_pcollector, GraphicsStateGuardian::_vertices_other_pcollector, PStatCollector::add_level(), BOOL, DO_PSTATS_STUFF, FlatVerts, GeomBindType, GeomVertFormat, Geom::get_colors(), Geom::get_coords(), Geom::get_normals(), Geom::get_num_prims(), Geom::get_num_vertices(), GeomPoint::get_size(), Geom::get_texcoords(), IndexedVerts, MixedFmtVerts, nassertv, and NULL.

size_t DXGraphicsStateGuardian7::draw_prim_setup const Geom geom  )  [protected]
 

This adds data to the flexible vertex format.

Definition at line 1097 of file dxGraphicsStateGuardian7.cxx.

References GraphicsStateGuardian::_color_transform_enabled, _curD3Dcolor, _perComp, _perPrim, _perVertex, GraphicsStateGuardian::_scene_graph_color, _scene_graph_color_D3DCOLOR, GraphicsStateGuardian::_scene_graph_color_stale, Colorf_to_D3DCOLOR(), PER_COLOR, and transform_color().

Referenced by draw_point().

void DXGraphicsStateGuardian7::draw_quad GeomQuad geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 2153 of file dxGraphicsStateGuardian7.cxx.

References _perPrim, and _perVertex.

void DXGraphicsStateGuardian7::draw_sphere GeomSphere geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 3294 of file dxGraphicsStateGuardian7.cxx.

References _pScrn, and NULL.

void DXGraphicsStateGuardian7::draw_sprite GeomSprite geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 1745 of file dxGraphicsStateGuardian7.cxx.

References GraphicsStateGuardian::_state, TransparencyAttrib::M_none, and NULL.

void DXGraphicsStateGuardian7::draw_tri GeomTri geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 2179 of file dxGraphicsStateGuardian7.cxx.

References _perVertex, G_OFF, G_PER_VERTEX, and PER_TEXCOORD.

void DXGraphicsStateGuardian7::draw_trifan GeomTrifan geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 2574 of file dxGraphicsStateGuardian7.cxx.

References _perComp, _perPrim, _perVertex, G_OFF, G_OVERALL, G_PER_PRIM, and PER_COLOR.

void DXGraphicsStateGuardian7::draw_tristrip GeomTristrip geom,
GeomContext gc
[virtual]
 

Implements GraphicsStateGuardianBase.

Definition at line 2555 of file dxGraphicsStateGuardian7.cxx.

void DXGraphicsStateGuardian7::dx_cleanup bool  bRestoreDisplayMode,
bool  bAtExitFnCalled
 

void DXGraphicsStateGuardian7::dx_init void   ) 
 

Handles initialization which assumes that DX has already been set up.

Definition at line 389 of file dxGraphicsStateGuardian7.cxx.

References MAX_DX_TEXPIXFMTS, and NULL.

void DXGraphicsStateGuardian7::dx_setup_after_resize RECT *  pViewRect  ) 
 

void DXGraphicsStateGuardian7::DXGraphicsStateGuardian7::SetTextureBlendMode TextureApplyAttrib::Mode  TexBlendMode,
bool  bJustEnable
 

void DXGraphicsStateGuardian7::enable_alpha_test bool  val  )  [inline, protected]
 

Definition at line 161 of file dxGraphicsStateGuardian7.I.

References _pScrn.

void DXGraphicsStateGuardian7::enable_blend bool  val  )  [inline, protected]
 

Definition at line 108 of file dxGraphicsStateGuardian7.I.

References _CurShadeMode, _pScrn, DWORD, and DXScreenData::pD3DDevice.

virtual void DXGraphicsStateGuardian7::enable_clip_plane int  plane_id,
bool  enable
[protected, virtual]
 

Intended to be overridden by a derived class to enable the indicated plane id.

A specific PlaneNode will already have been bound to this id via bind_clip_plane().

Reimplemented from GraphicsStateGuardian.

void GraphicsStateGuardian::enable_clip_planes bool  enable  )  [protected, virtual, inherited]
 

Intended to be overridden by a derived class to enable or disable the use of clipping planes overall.

This is called by issue_clip_plane() according to whether any planes are in use or not.

Definition at line 1496 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_transform_state_pcollector, and PStatCollector::add_level().

Referenced by GraphicsStateGuardian::issue_color().

void DXGraphicsStateGuardian7::enable_color_material bool  val  )  [inline, protected]
 

Definition at line 94 of file dxGraphicsStateGuardian7.I.

References _blend_enabled, _pScrn, DWORD, INLINE, and DXScreenData::pD3DDevice.

void DXGraphicsStateGuardian7::enable_dither bool  val  )  [inline, protected]
 

Definition at line 55 of file dxGraphicsStateGuardian7.I.

void DXGraphicsStateGuardian7::enable_fog bool  val  )  [inline, protected]
 

Definition at line 146 of file dxGraphicsStateGuardian7.I.

References _pScrn.

virtual void DXGraphicsStateGuardian7::enable_light int  light_id,
bool  enable
[protected, virtual]
 

Intended to be overridden by a derived class to enable the indicated light id.

A specific Light will already have been bound to this id via bind_light().

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::enable_lighting bool  enable  )  [protected, virtual]
 

Intended to be overridden by a derived class to enable or disable the use of lighting overall.

This is called by issue_light() according to whether any lights are in use or not.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::enable_line_smooth bool  val  )  [inline, protected]
 

Definition at line 33 of file dxGraphicsStateGuardian7.I.

void GraphicsStateGuardian::enable_normals bool  val  )  [inline, inherited]
 

Definition at line 119 of file graphicsStateGuardian.h.

References CoordinateSystem, and INLINE.

INLINE void DXGraphicsStateGuardian7::enable_point_smooth bool  val  )  [inline, protected]
 

Definition at line 390 of file dxGraphicsStateGuardian7.I.

void DXGraphicsStateGuardian7::enable_primitive_clipping bool  val  )  [inline, protected]
 

Definition at line 131 of file dxGraphicsStateGuardian7.I.

References _fog_enabled, and _pScrn.

void DXGraphicsStateGuardian7::enable_stencil_test bool  val  )  [inline, protected]
 

Definition at line 79 of file dxGraphicsStateGuardian7.I.

References _color_material_enabled, and INLINE.

void DXGraphicsStateGuardian7::enable_texturing bool  val  )  [inline, protected]
 

void DXGraphicsStateGuardian7::enable_zwritemask bool  val  )  [inline, protected]
 

Definition at line 330 of file dxGraphicsStateGuardian7.I.

void GraphicsStateGuardian::end_bind_clip_planes  )  [protected, virtual, inherited]
 

Called after before bind_clip_plane() has been called one or more times (but before any geometry is issued or additional state is changed), this is intended to clean up any temporary changes to the state that may have been made by begin_bind_clip_planes().

Reimplemented in GLGraphicsStateGuardian.

Definition at line 1578 of file graphicsStateGuardian.cxx.

void GraphicsStateGuardian::end_bind_lights  )  [protected, virtual, inherited]
 

Called after before bind_light() has been called one or more times (but before any geometry is issued or additional state is changed), this is intended to clean up any temporary changes to the state that may have been made by begin_bind_lights().

Reimplemented in CRGraphicsStateGuardian, and GLGraphicsStateGuardian.

Definition at line 1447 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_active_geom_pcollector, PStatCollector::add_level(), PStatClient::is_connected(), and NULL.

Referenced by GraphicsStateGuardian::issue_color_scale().

virtual void DXGraphicsStateGuardian7::end_frame  )  [virtual]
 

Called after each frame is rendered, to allow the GSG a chance to do any internal cleanup after rendering the frame, and before the window flips.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::end_scene  )  [virtual]
 

Called between begin_frame() and end_frame() to mark the end of drawing commands for a "scene" (usually a particular DisplayRegion) within a frame.

All 3-D drawing commands, except the clear operation, must be enclosed within begin_scene() .. end_scene().

Reimplemented from GraphicsStateGuardian.

void GraphicsStateGuardian::finish_decal  )  [virtual, inherited]
 

Called during draw to clean up after decals are finished.

Implements GraphicsStateGuardianBase.

Definition at line 813 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_light_info.

virtual TypeHandle DXGraphicsStateGuardian7::force_init_type void   )  [inline, virtual]
 

Reimplemented from GraphicsStateGuardian.

Definition at line 351 of file dxGraphicsStateGuardian7.h.

void DXGraphicsStateGuardian7::free_dxgsg_objects void   )  [protected]
 

Definition at line 338 of file dxGraphicsStateGuardian7.cxx.

References _pScrn.

void DXGraphicsStateGuardian7::free_pointers  )  [protected, virtual]
 

Frees some memory that was explicitly allocated within the glgsg.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::GenerateSphere void *  pVertexSpace,
DWORD  dwVertSpaceByteSize,
void *  pIndexSpace,
DWORD  dwIndexSpaceByteSize,
D3DVECTOR *  pCenter,
float  fRadius,
DWORD  wNumRings,
DWORD  wNumSections,
float  sx,
float  sy,
float  sz,
DWORD pNumVertices,
DWORD pNumIndices,
DWORD  fvfFlags,
DWORD  dwVertSize
[protected]
 

Definition at line 3053 of file dxGraphicsStateGuardian7.cxx.

TypeHandle DXGraphicsStateGuardian7::get_class_type void   )  [static]
 

Reimplemented from GraphicsStateGuardian.

PlaneNode * GraphicsStateGuardian::get_clip_plane int  plane_id  )  const [inline, protected, inherited]
 

Returns the PlaneNode object that is bound to the indicated id, or NULL if no PlaneNode is bound.

Definition at line 552 of file graphicsStateGuardian.I.

CoordinateSystem GraphicsStateGuardian::get_coordinate_system  )  const [inline, inherited]
 

Returns the coordinate system in effect on this particular gsg.

Normally, this will be the default coordinate system, but it might be set differently at runtime.

Definition at line 521 of file graphicsStateGuardian.I.

const DisplayRegion * GraphicsStateGuardian::get_current_display_region void   )  const [inline, inherited]
 

Returns the current display region being rendered to, as set by the last call to push_display_region() (or restored by pop_display_region()).

This display region will be made active (if it is not already) by a call to prepare_display_region().

Definition at line 269 of file graphicsStateGuardian.I.

References FrameBufferStack::_frame_buffer, GraphicsStateGuardian::_frame_buffer_stack_level, FrameBufferStack::_stack_level, and GraphicsStateGuardian::save_frame_buffer().

Referenced by PlanarReflector::init().

const Lens * GraphicsStateGuardian::get_current_lens  )  const [inline, inherited]
 

Returns the current lens being rendered with, as set by the last call to push_lens() (or restored by pop_lens()).

This lens will be made active (if it is not already) by a call to prepare_lens().

Definition at line 288 of file graphicsStateGuardian.I.

D3DFOGMODE DXGraphicsStateGuardian7::get_fog_mode_type Fog::Mode  m  )  const [inline, protected]
 

virtual CoordinateSystem DXGraphicsStateGuardian7::get_internal_coordinate_system  )  const [virtual]
 

Should be overridden by derived classes to return the coordinate system used internally by the GSG, if any one particular coordinate system is used.

The default, CS_default, indicates that the GSG can use any coordinate system.

If this returns other than CS_default, the GraphicsEngine will automatically convert all transforms into the indicated coordinate system.

Reimplemented from GraphicsStateGuardian.

Light * GraphicsStateGuardian::get_light int  light_id  )  const [inline, protected, inherited]
 

Returns the Light object that is bound to the indicated id, or NULL if no Light is bound.

Definition at line 536 of file graphicsStateGuardian.I.

GraphicsPipe * GraphicsStateGuardian::get_pipe  )  const [inline, inherited]
 

Returns the graphics pipe on which this GSG was created.

Definition at line 78 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_scene_setup, and INLINE.

Referenced by GraphicsEngine::terminate_threads().

const FrameBufferProperties & GraphicsStateGuardian::get_properties  )  const [inline, inherited]
 

Returns the frame buffer properties requested for this GSG.

All windows created for this GSG must be created with the same properties.

Definition at line 63 of file graphicsStateGuardian.I.

int ReferenceCount::get_ref_count  )  const [inline, inherited]
 

Returns the current reference count.

Definition at line 183 of file referenceCount.I.

Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture().

RenderBuffer GraphicsStateGuardian::get_render_buffer int  buffer_type  )  [inherited]
 

Returns a RenderBuffer object suitable for operating on the requested set of buffers.

buffer_type is the union of all the desired RenderBuffer::Type values.

Definition at line 170 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_prepared_textures.

Referenced by CRGraphicsStateGuardian::release_geom_node().

SceneSetup * GraphicsStateGuardian::get_scene  )  const [inline, inherited]
 

Returns the SceneSetup object.

Definition at line 123 of file graphicsStateGuardian.I.

References INLINE, and GraphicsStateGuardian::reset().

D3DTEXTUREADDRESS DXGraphicsStateGuardian7::get_texture_wrap_mode Texture::WrapMode  wm  )  const [inline, protected]
 

const GraphicsThreadingModel & GraphicsStateGuardian::get_threading_model  )  const [inline, inherited]
 

Returns the threading model that was used to create this GSG.

Definition at line 93 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_scene_setup, and INLINE.

virtual TypeHandle DXGraphicsStateGuardian7::get_type void   )  const [virtual]
 

Reimplemented from GraphicsStateGuardian.

int TypedObject::get_type_index  )  const [inline, inherited]
 

Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.

This is equivalent to get_type().get_index().

Definition at line 71 of file typedObject.I.

References TypeHandle::get_name(), TypedObject::get_type(), and INLINE.

ConstPointerTo< RenderState > GraphicsStateGuardian::get_unclipped_state  )  [static, protected, inherited]
 

Definition at line 1969 of file graphicsStateGuardian.cxx.

Referenced by GraphicsStateGuardian::set_depth_clear_value().

ConstPointerTo< RenderState > GraphicsStateGuardian::get_unlit_state  )  [static, protected, inherited]
 

Definition at line 1952 of file graphicsStateGuardian.cxx.

ConstPointerTo< RenderState > GraphicsStateGuardian::get_untextured_state  )  [static, protected, inherited]
 

Reimplemented in GLGraphicsStateGuardian.

Definition at line 1986 of file graphicsStateGuardian.cxx.

bool DXGraphicsStateGuardian7::GetDXReady void   )  [inline]
 

Definition at line 355 of file dxGraphicsStateGuardian7.h.

void GraphicsStateGuardian::init_frame_pstats  )  [inline, protected, inherited]
 

Definition at line 225 of file graphicsStateGuardian.h.

void DXGraphicsStateGuardian7::init_type void   )  [static]
 

Reimplemented from GraphicsStateGuardian.

bool TypedObject::is_exact_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is the indicated type exactly.

Definition at line 101 of file typedObject.I.

Referenced by PT(), and CollisionNode::xform().

bool TypedObject::is_of_type TypeHandle  handle  )  const [inline, inherited]
 

Returns true if the current object is or derives from the indicated type.

Definition at line 86 of file typedObject.I.

Referenced by EggMaterialCollection::collapse_equivalent_materials(), EggTextureCollection::collapse_equivalent_textures(), DeferredNodeProperty::compose(), AnimBundleMaker::create_s_channel(), CharacterMaker::create_slider(), ProjectionScreen::cull_callback(), DataNode::define_output(), EggNode::determine_draw_order(), CharacterMaker::egg_to_index(), EggGroupUniquifier::EggGroupUniquifier(), EggPoolUniquifier::EggPoolUniquifier(), EggGroupNode::find_textures(), StaticTextFont::get_glyph(), EggMaterialCollection::insert_materials(), EggTextureCollection::insert_textures(), CharacterJoint::make_copy(), PT(), EggGroupNode::r_flatten_transforms(), EggGroupNode::r_transform_vertices(), EggGroupNode::recompute_polygon_normals(), CollisionLevelState::reserve(), PandaFramework::reset_frame_rate(), PandaFramework::set_texture(), EggGroupNode::steal_children(), and DataGraphTraverser::traverse().

virtual void DXGraphicsStateGuardian7::issue_alpha_test const AlphaTestAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

void GraphicsStateGuardian::issue_clip_plane const ClipPlaneAttrib attrib  )  [virtual, inherited]
 

This is fundametically similar to issue_light(), with calls to slot_new_clip_plane(), apply_clip_plane(), and enable_clip_planes(), as appropriate.

Reimplemented from GraphicsStateGuardianBase.

Definition at line 1158 of file graphicsStateGuardian.cxx.

void GraphicsStateGuardian::issue_color const ColorAttrib attrib  )  [virtual, inherited]
 

This method is defined in the base class because it is likely that this functionality will be used for all (or at least most) kinds of GraphicsStateGuardians--it's not specific to any one rendering backend.

The ColorAttribute just changes the interpretation of the color on the vertices, and fiddles with _vertex_colors_enabled, etc.

Reimplemented from GraphicsStateGuardianBase.

Definition at line 905 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_clip_plane_info, GraphicsStateGuardian::_clip_planes_enabled, GraphicsStateGuardian::_clip_planes_enabled_this_frame, GraphicsStateGuardian::enable_clip_plane(), GraphicsStateGuardian::enable_clip_planes(), ClipPlaneAttrib::get_num_planes(), ClipPlaneAttrib::get_operation(), ClipPlaneAttrib::get_plane(), ClipPlaneAttrib::has_plane(), nassertv, NULL, ClipPlaneAttrib::O_remove, and GraphicsStateGuardian::slot_new_clip_plane().

Referenced by GLGraphicsStateGuardian::draw_point(), GLGraphicsStateGuardian::draw_quad(), and CRGraphicsStateGuardian::prepare_lens().

void GraphicsStateGuardian::issue_color_blend const ColorBlendAttrib attrib  )  [virtual, inherited]
 

Reimplemented from GraphicsStateGuardianBase.

Definition at line 1140 of file graphicsStateGuardian.cxx.

void GraphicsStateGuardian::issue_color_scale const ColorScaleAttrib attrib  )  [virtual, inherited]
 

Reimplemented from GraphicsStateGuardianBase.

Definition at line 868 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::end_bind_lights().

void GraphicsStateGuardian::issue_color_write const ColorWriteAttrib attrib  )  [virtual, inherited]
 

Reimplemented from GraphicsStateGuardianBase.

Reimplemented in CRGraphicsStateGuardian, DXGraphicsStateGuardian8, and GLGraphicsStateGuardian.

Definition at line 1114 of file graphicsStateGuardian.cxx.

Referenced by GLGraphicsStateGuardian::apply_fog().

virtual void DXGraphicsStateGuardian7::issue_cull_face const CullFaceAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_depth_offset const DepthOffsetAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_depth_test const DepthTestAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_depth_write const DepthWriteAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_fog const FogAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

void GraphicsStateGuardian::issue_light const LightAttrib attrib  )  [virtual, inherited]
 

The default implementation of issue_light() assumes we have a limited number of hardware lights available.

This function assigns each light to a different hardware light id, trying to keep each light associated with the same id where possible, but reusing id's when necessary. When it is no longer possible to reuse existing id's (e.g. all id's are in use), slot_new_light() is called to prepare the next sequential light id.

It will call apply_light() each time a light is assigned to a particular id for the first time in a given frame, and it will subsequently call enable_light() to enable or disable each light as the frame is rendered, as well as enable_lighting() to enable or disable overall lighting.

If this model of hardware lights with id's does not apply to a particular graphics engine, it should override this function to do something more appropriate instead.

Reimplemented from GraphicsStateGuardianBase.

Definition at line 983 of file graphicsStateGuardian.cxx.

virtual void DXGraphicsStateGuardian7::issue_material const MaterialAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_render_mode const RenderModeAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void GraphicsStateGuardianBase::issue_stencil const StencilAttrib *   )  [inline, virtual, inherited]
 

Definition at line 204 of file graphicsStateGuardianBase.h.

virtual void GraphicsStateGuardianBase::issue_tex_gen const TexGenAttrib *   )  [inline, virtual, inherited]
 

Definition at line 203 of file graphicsStateGuardianBase.h.

virtual void DXGraphicsStateGuardian7::issue_tex_matrix const TexMatrixAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_texture const TextureAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_texture_apply const TextureApplyAttrib attrib  )  [virtual]
 

Reimplemented from GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::issue_transform const TransformState transform  )  [virtual]
 

Sends the indicated transform matrix to the graphics API to be applied to future vertices.

Reimplemented from GraphicsStateGuardian.

void GraphicsStateGuardian::issue_transparency const TransparencyAttrib attrib  )  [virtual, inherited]
 

Reimplemented from GraphicsStateGuardianBase.

Definition at line 1127 of file graphicsStateGuardian.cxx.

GraphicsStateGuardian* DXGraphicsStateGuardian7::make_DXGraphicsStateGuardian const FactoryParams params  )  [static]
 

bool GraphicsStateGuardian::mark_prepared_geom GeomContext gc  )  [protected, inherited]
 

This is intended to be called from within prepare_geom().

It adds the indicated GeomContext pointer to the _prepared_geoms set, and returns true if it was successfully added (i.e. it was not already in the set).

Definition at line 1671 of file graphicsStateGuardian.cxx.

bool GraphicsStateGuardian::mark_prepared_geom_node GeomNodeContext gnc  )  [protected, inherited]
 

This is intended to be called from within prepare_geom_node().

It adds the indicated GeomNodeContext pointer to the _prepared_geom_nodes set, and returns true if it was successfully added (i.e. it was not already in the set).

Definition at line 1725 of file graphicsStateGuardian.cxx.

bool GraphicsStateGuardian::mark_prepared_texture TextureContext tc  )  [protected, inherited]
 

This is intended to be called from within prepare_texture().

It adds the indicated TextureContext pointer to the _prepared_textures set, and returns true if it was successfully added (i.e. it was not already in the set).

Definition at line 1617 of file graphicsStateGuardian.cxx.

Referenced by RIBGraphicsStateGuardian::draw_sprite().

void GraphicsStateGuardian::modify_state const RenderState state  )  [inline, inherited]
 

Applies the attributes indicated in the state set to the current state, and issues the changes to the graphics hardware.

Any transitions not mentioned are left unchanged.

Definition at line 187 of file graphicsStateGuardian.I.

Referenced by GLGraphicsStateGuardian::copy_texture(), and GraphicsStateGuardian::set_depth_clear_value().

void GraphicsStateGuardian::pop_display_region DisplayRegionStack node  )  [inline, inherited]
 

Restores the display region previously in effect, before the matching call to push_display_region().

The newly-restored display region will not actually be made active for rendering until the next call to prepare_display_region(). This is a state-changing optimization.

Definition at line 347 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_current_lens, and GraphicsStateGuardian::prepare_lens().

Referenced by GraphicsStateGuardian::set_scene().

void GraphicsStateGuardian::pop_frame_buffer FrameBufferStack node  )  [inline, inherited]
 

Restores the contents of the frame buffer as saved by a previous call to push_frame_buffer().

Definition at line 392 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_clip_plane_info, INLINE, nassertr, and NULL.

void GraphicsStateGuardian::pop_lens LensStack stack  )  [inline, inherited]
 

Restores the lens previously in effect, before the matching call to push_lens().

The newly-restored lens will not actually be made active for rendering until the next call to prepare_lens(). This is a state-changing optimization.

Definition at line 453 of file graphicsStateGuardian.I.

void DXGraphicsStateGuardian7::prepare_display_region  )  [virtual]
 

Prepare a display region for rendering (set up scissor region and viewport).

Implements GraphicsStateGuardian.

Definition at line 778 of file dxGraphicsStateGuardian7.cxx.

GeomContext * GraphicsStateGuardian::prepare_geom Geom geom  )  [virtual, inherited]
 

Prepares the indicated Geom for retained-mode rendering.

The value returned by this function will be passed back into future calls to draw_tristrip(), etc., along with the Geom pointer.

Implements GraphicsStateGuardianBase.

Definition at line 365 of file graphicsStateGuardian.cxx.

References RenderBuffer::T_depth.

virtual GeomNodeContext* DXGraphicsStateGuardian7::prepare_geom_node GeomNode node  )  [virtual]
 

Prepares the indicated GeomNode for retained-mode rendering.

If this function returns non-NULL, the value returned will be passed back to a future call to draw_geom_node(), which is expected to draw the contents of the node.

Reimplemented from GraphicsStateGuardian.

bool DXGraphicsStateGuardian7::prepare_lens  )  [virtual]
 

Makes the current lens (whichever lens was most recently specified with push_lens()) active, so that it will transform future rendered geometry.

Normally this is only called from the draw process, and usually it is called immediately after a call to push_lens().

The return value is true if the lens is acceptable, false if it is not.

Reimplemented from GraphicsStateGuardian.

Definition at line 832 of file dxGraphicsStateGuardian7.cxx.

References _pScrn.

TextureContext * DXGraphicsStateGuardian7::prepare_texture Texture tex  )  [virtual]
 

Creates a new retained-mode representation of the given texture, and returns a newly-allocated TextureContext pointer to reference it.

It is the responsibility of the calling function to later call release_texture() with this same pointer (which will also delete the pointer).

Reimplemented from GraphicsStateGuardian.

Definition at line 3372 of file dxGraphicsStateGuardian7.cxx.

References _pCurTexContext.

DisplayRegionStack GraphicsStateGuardian::push_display_region const DisplayRegion dr  )  [inline, inherited]
 

Saves the current display region information and sets up a new display region for rendering.

The return value from this function must eventually be passed to a matching pop_display_region() call.

The new display region will not actually be made active for rendering until the next call to prepare_display_region(). This is a state-changing optimization.

Definition at line 317 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_current_lens, GraphicsStateGuardian::_lens_stack_level, LensStack::_stack_level, INLINE, and nassertv.

Referenced by GLGraphicsStateGuardian::bind_texture(), and GraphicsStateGuardian::set_scene().

FrameBufferStack GraphicsStateGuardian::push_frame_buffer const RenderBuffer buffer,
const DisplayRegion dr
[inline, inherited]
 

Saves the contents of the frame buffer (within the indicated display region only) so that rendering may be performed (for instance, to render a partial in a multipass algorithm) and the frame buffer later restored via a matching call to pop_frame_buffer().

Definition at line 372 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_coordinate_system, CoordinateSystem, and INLINE.

Referenced by GLGraphicsStateGuardian::release_geom_node(), and CRGraphicsStateGuardian::release_geom_node().

LensStack GraphicsStateGuardian::push_lens const Lens lens  )  [inline, inherited]
 

Saves the current lens information and sets up a new lens for rendering.

The return value from this function must eventually be passed to a matching pop_lens() call.

The new lens will not actually be made active for rendering until the next call to prepare_lens(). This is a state-changing optimization.

Definition at line 423 of file graphicsStateGuardian.I.

void GraphicsStateGuardian::record_state_change TypeHandle   )  [inline, protected, inherited]
 

Definition at line 229 of file graphicsStateGuardian.h.

References Colorf.

HRESULT DXGraphicsStateGuardian7::RecreateAllVideoSurfaces void   )  [protected]
 

int ReferenceCount::ref  )  const [inline, inherited]
 

Explicitly increments the reference count.

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 225 of file referenceCount.I.

Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering().

void GraphicsStateGuardian::release_all_geoms  )  [inherited]
 

Frees the resources for all Geoms and GeomNodes associated with this GSG.

Warning! This may make the Geoms unrenderable, if the Panda-level information has been deleted.

Definition at line 218 of file graphicsStateGuardian.cxx.

References NULL.

void GraphicsStateGuardian::release_all_textures  )  [inherited]
 

Frees the resources for all textures associated with this GSG.

Definition at line 185 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_prepared_geom_nodes, GraphicsStateGuardian::_prepared_geoms, nassertv, GraphicsStateGuardian::release_geom(), and GraphicsStateGuardian::release_geom_node().

void GraphicsStateGuardian::release_geom GeomContext gc  )  [virtual, inherited]
 

Frees the resources previously allocated via a call to prepare_geom(), including deleting the GeomContext itself, if necessary.

Implements GraphicsStateGuardianBase.

Definition at line 382 of file graphicsStateGuardian.cxx.

Referenced by GraphicsStateGuardian::release_all_textures().

virtual void DXGraphicsStateGuardian7::release_geom_node GeomNodeContext gnc  )  [virtual]
 

Frees the resources previously allocated via a call to prepare_geom_node(), including deleting the GeomNodeContext itself, if necessary.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::release_texture TextureContext tc  )  [virtual]
 

Frees the resources previously allocated via a call to prepare_texture(), including deleting the TextureContext itself, if necessary.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::report_texmgr_stats  )  [protected]
 

Reports the DX texture manager's activity to PStats.

Definition at line 935 of file dxGraphicsStateGuardian7.cxx.

void DXGraphicsStateGuardian7::reset  )  [virtual]
 

Resets all internal state as if the gsg were newly created.

The GraphicsWindow pointer represents a typical window that might be used for this context; it may be required to set up the frame buffer properly the first time.

Reimplemented from GraphicsStateGuardian.

Definition at line 319 of file dxGraphicsStateGuardian7.cxx.

References _pD3DDevice, and _pScrn.

void GraphicsStateGuardian::reset_if_new  )  [inline, inherited]
 

Calls reset() to initialize the GSG, but only if it hasn't been called yet.

Definition at line 164 of file graphicsStateGuardian.I.

References RenderState::write().

Referenced by glxGraphicsWindow::~glxGraphicsWindow(), and wglGraphicsWindow::~wglGraphicsWindow().

virtual void DXGraphicsStateGuardian7::restore_frame_buffer SavedFrameBuffer frame_buffer  )  [protected, virtual]
 

Implements GraphicsStateGuardian.

HRESULT DXGraphicsStateGuardian7::RestoreAllVideoSurfaces void   )  [protected]
 

virtual PointerTo< SavedFrameBuffer > DXGraphicsStateGuardian7::save_frame_buffer const RenderBuffer buffer,
ConstPointerTo< DisplayRegion dr
[protected, virtual]
 

Implements GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::set_ambient_light const Colorf color  )  [protected, virtual]
 

Intended to be overridden by a derived class to indicate the color of the ambient light that should be in effect.

This is called by issue_light() after all other lights have been enabled or disabled.

Reimplemented from GraphicsStateGuardian.

virtual void DXGraphicsStateGuardian7::set_blend_mode ColorWriteAttrib::Mode  color_write_mode,
ColorBlendAttrib::Mode  color_blend_mode,
TransparencyAttrib::Mode  transparency_mode
[protected, virtual]
 

Called after any of these three blending states have changed; this function is responsible for setting the appropriate color blending mode based on the given properties.

Reimplemented from GraphicsStateGuardian.

void DXGraphicsStateGuardian7::set_color_clear_value const Colorf value  )  [virtual]
 

Sets the color that the next do_clear() command will set the color buffer to.

Reimplemented from GraphicsStateGuardian.

Definition at line 223 of file dxGraphicsStateGuardian7.cxx.

void DXGraphicsStateGuardian7::set_context DXScreenData pNewContextData  )  [protected]
 

Definition at line 327 of file dxGraphicsStateGuardian7.cxx.

References _dx_ready, _pScrn, and NULL.

void GraphicsStateGuardian::set_coordinate_system CoordinateSystem  cs  )  [inline, inherited]
 

Changes the coordinate system in effect on this particular gsg.

Normally, this will be the default coordinate system, but it might be set differently at runtime.

Definition at line 502 of file graphicsStateGuardian.I.

void GraphicsStateGuardian::set_depth_clear_value const float  value  )  [virtual, inherited]
 

Sets the depth that the next do_clear() command will set the depth buffer to.

Definition at line 428 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_clip_plane_info, GraphicsStateGuardian::_clip_planes_enabled_this_frame, GraphicsStateGuardian::enable_clip_plane(), GraphicsStateGuardian::get_unclipped_state(), GraphicsStateGuardian::modify_state(), and NULL.

void DXGraphicsStateGuardian7::set_draw_buffer const RenderBuffer rb  )  [protected]
 

bool GraphicsStateGuardian::set_lens const Lens lens  )  [inline, inherited]
 

Sets a new lens for rendering without bothering to push or pop.

This replaces the lens most recently pushed, if any. There is no need to call prepare_lens() following this call.

The return value is true if the lens is acceptable, false if it is not.

Definition at line 482 of file graphicsStateGuardian.I.

void DXGraphicsStateGuardian7::set_read_buffer const RenderBuffer rb  )  [protected]
 

void GraphicsStateGuardian::set_scene SceneSetup scene_setup  )  [inline, inherited]
 

Sets the SceneSetup object that indicates the initial camera position, etc.

This must be called before traversal begins.

Definition at line 110 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::clear(), GraphicsStateGuardian::pop_display_region(), GraphicsStateGuardian::prepare_display_region(), and GraphicsStateGuardian::push_display_region().

void DXGraphicsStateGuardian7::set_shademode D3DSHADEMODE  val  )  [inline, protected]
 

Definition at line 123 of file dxGraphicsStateGuardian7.I.

References _doFogType, _fog_enabled, INLINE, and None.

void GraphicsStateGuardian::set_state const RenderState state  )  [inline, inherited]
 

Applies the attributes indicated in the state set to the current state, and issues the changes to the graphics hardware.

The state is taken to be a complete description of what the graphics state should be; any transitions not mentioned are implicitly reset to their initial values.

Definition at line 220 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_current_display_region, DisplayRegionStack::_display_region, GraphicsStateGuardian::_display_region_stack_level, DisplayRegionStack::_stack_level, and INLINE.

void GraphicsStateGuardian::set_state_and_transform const RenderState state,
const TransformState transform
[virtual, inherited]
 

Simultaneously resets the render state and the transform state.

Implements GraphicsStateGuardianBase.

Definition at line 396 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_light_info.

void GraphicsStateGuardian::set_transform const TransformState transform  )  [inline, inherited]
 

Sets the world transform that will be applied to subsequent geometry.

This is normally called only during the draw process, immediately before issuing geometry commands.

Definition at line 245 of file graphicsStateGuardian.I.

References GraphicsStateGuardian::_current_display_region, DisplayRegionStack::_display_region, GraphicsStateGuardian::_display_region_stack_level, DisplayRegionStack::_stack_level, INLINE, and nassertv.

void DXGraphicsStateGuardian7::SetDXReady bool  stat  )  [inline]
 

Definition at line 354 of file dxGraphicsStateGuardian7.h.

void DXGraphicsStateGuardian7::show_frame  ) 
 

void DXGraphicsStateGuardian7::show_full_screen_frame  ) 
 

void DXGraphicsStateGuardian7::show_windowed_frame  ) 
 

virtual bool DXGraphicsStateGuardian7::slot_new_clip_plane int  plane_id  )  [protected, virtual]
 

This will be called by the base class before a particular clip plane id will be used for the first time.

It is intended to allow the derived class to reserve any additional resources, if required, for the new clip plane; and also to indicate whether the hardware supports this many simultaneous clipping planes.

The return value should be true if the additional plane is supported, or false if it is not.

Reimplemented from GraphicsStateGuardian.

bool GraphicsStateGuardian::slot_new_light int  light_id  )  [protected, virtual, inherited]
 

This will be called by the base class before a particular light id will be used for the first time.

It is intended to allow the derived class to reserve any additional resources, if required, for the new light; and also to indicate whether the hardware supports this many simultaneous lights.

The return value should be true if the additional light is supported, or false if it is not.

Reimplemented in GLGraphicsStateGuardian.

Definition at line 1348 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_prepared_geom_nodes, GraphicsStateGuardian::_total_geom_node_pcollector, and PStatCollector::sub_level().

void DXGraphicsStateGuardian7::support_overlay_window bool  flag  ) 
 

void ReferenceCount::test_ref_count_integrity  )  const [inline, inherited]
 

Does some easy checks to make sure that the reference count isn't completely bogus.

Definition at line 328 of file referenceCount.I.

References INLINE.

Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount().

virtual void DXGraphicsStateGuardian7::texture_to_pixel_buffer TextureContext tc,
PixelBuffer pb,
const DisplayRegion dr
[virtual]
 

Implements GraphicsStateGuardianBase.

virtual void DXGraphicsStateGuardian7::texture_to_pixel_buffer TextureContext tc,
PixelBuffer pb
[virtual]
 

Implements GraphicsStateGuardianBase.

INLINE void DXGraphicsStateGuardian7::transform_color Colorf InColor,
D3DCOLOR &  OutColor
[inline, protected]
 

Definition at line 1079 of file dxGraphicsStateGuardian7.cxx.

Referenced by draw_prim_setup().

void GraphicsStateGuardian::traverse_prepared_textures bool(*  pertex_callbackfn)(TextureContext *, void *),
void *  callback_arg
[inherited]
 

Definition at line 1995 of file graphicsStateGuardian.cxx.

Referenced by DXGraphicsStateGuardian8::slot_new_clip_plane().

bool GraphicsStateGuardian::unmark_prepared_geom GeomContext gc  )  [protected, inherited]
 

This is intended to be called from within release_geom().

It removes the indicated GeomContext pointer from the _prepared_geoms set, and returns true if it was successfully removed (i.e. it had been in the set).

Definition at line 1698 of file graphicsStateGuardian.cxx.

bool GraphicsStateGuardian::unmark_prepared_geom_node GeomNodeContext gnc  )  [protected, inherited]
 

This is intended to be called from within release_geom_node().

It removes the indicated GeomNodeContext pointer from the _prepared_geom_nodes set, and returns true if it was successfully removed (i.e. it had been in the set).

Definition at line 1752 of file graphicsStateGuardian.cxx.

bool GraphicsStateGuardian::unmark_prepared_texture TextureContext tc  )  [protected, inherited]
 

This is intended to be called from within release_texture().

It removes the indicated TextureContext pointer from the _prepared_textures set, and returns true if it was successfully removed (i.e. it had been in the set).

Definition at line 1644 of file graphicsStateGuardian.cxx.

int ReferenceCount::unref  )  const [inline, inherited]
 

Explicitly decrements the reference count.

Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().

User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.

This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.

The return value is the new reference count.

Definition at line 293 of file referenceCount.I.

References INLINE.

Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds().

bool GraphicsStateGuardian::wants_colors void   )  const [virtual, inherited]
 

Returns true if the GSG should issue geometry color commands, false otherwise.

Implements GraphicsStateGuardianBase.

Reimplemented in RIBGraphicsStateGuardian.

Definition at line 670 of file graphicsStateGuardian.cxx.

References GraphicsStateGuardian::_color_transform_enabled, GraphicsStateGuardian::_current_color_scale, and GraphicsStateGuardian::CT_scale.

Referenced by GLGraphicsStateGuardian::draw_point(), and GLGraphicsStateGuardian::draw_quad().

virtual bool DXGraphicsStateGuardian7::wants_normals void   )  const [virtual]
 

Reimplemented from GraphicsStateGuardian.

virtual bool DXGraphicsStateGuardian7::wants_texcoords void   )  const [virtual]
 

Reimplemented from GraphicsStateGuardian.


Friends And Related Function Documentation

friend class DXTextureContext7 [friend]
 

Definition at line 73 of file dxGraphicsStateGuardian7.h.

HRESULT CALLBACK EnumTexFmtsCallback LPDDPIXELFORMAT  pddpf,
VOID *  param
[friend]
 

Definition at line 364 of file dxGraphicsStateGuardian7.cxx.

friend class wdxGraphicsPipe7 [friend]
 

Definition at line 71 of file dxGraphicsStateGuardian7.h.

friend class wdxGraphicsWindow7 [friend]
 

Definition at line 70 of file dxGraphicsStateGuardian7.h.

friend class wdxGraphicsWindow7Group [friend]
 

Definition at line 72 of file dxGraphicsStateGuardian7.h.


Member Data Documentation

Colorf GraphicsStateGuardian::_accum_clear_value [protected, inherited]
 

Definition at line 246 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset().

PStatCollector GraphicsStateGuardian::_active_geom_node_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light(), and GraphicsStateGuardian::slot_new_clip_plane().

PStatCollector GraphicsStateGuardian::_active_geom_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light(), and GraphicsStateGuardian::end_bind_lights().

PStatCollector GraphicsStateGuardian::_active_texusage_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::set_ambient_light().

ConstPointerTo< DisplayRegion > DXGraphicsStateGuardian7::_actual_display_region [protected]
 

Definition at line 327 of file dxGraphicsStateGuardian7.h.

D3DCMPFUNC DXGraphicsStateGuardian7::_alpha_func [protected]
 

Definition at line 295 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_alpha_func_refval [protected]
 

Definition at line 294 of file dxGraphicsStateGuardian7.h.

bool DXGraphicsStateGuardian7::_alpha_test_enabled [protected]
 

Definition at line 310 of file dxGraphicsStateGuardian7.h.

bool DXGraphicsStateGuardian7::_bDrawPrimDoSetupVertexBuffer [protected]
 

Definition at line 254 of file dxGraphicsStateGuardian7.h.

Referenced by draw_point().

D3DBLEND DXGraphicsStateGuardian7::_blend_dest_func [protected]
 

Definition at line 298 of file dxGraphicsStateGuardian7.h.

bool DXGraphicsStateGuardian7::_blend_enabled [protected]
 

Definition at line 307 of file dxGraphicsStateGuardian7.h.

Referenced by enable_color_material().

D3DBLEND DXGraphicsStateGuardian7::_blend_source_func [protected]
 

Definition at line 297 of file dxGraphicsStateGuardian7.h.

bool DXGraphicsStateGuardian7::_bTransformIssued [protected]
 

Definition at line 196 of file dxGraphicsStateGuardian7.h.

int GraphicsStateGuardian::_buffer_mask [protected, inherited]
 

Definition at line 242 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian7(), GLGraphicsStateGuardian::reset(), CRGraphicsStateGuardian::reset(), DXGraphicsStateGuardian8::reset_panda_gsg(), CRGraphicsStateGuardian::~CRGraphicsStateGuardian(), GLGraphicsStateGuardian::~GLGraphicsStateGuardian(), and GraphicsStateGuardian::~GraphicsStateGuardian().

int GraphicsStateGuardian::_clear_buffer_type [protected, inherited]
 

Definition at line 247 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset().

DWORD DXGraphicsStateGuardian7::_clip_plane_bits [protected]
 

Definition at line 311 of file dxGraphicsStateGuardian7.h.

bool GraphicsStateGuardian::_clip_planes_enabled [protected, inherited]
 

Definition at line 266 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::issue_color(), and GraphicsStateGuardian::reset().

bool DXGraphicsStateGuardian7::_clipping_enabled [protected]
 

Definition at line 304 of file dxGraphicsStateGuardian7.h.

bool GraphicsStateGuardian::_closing_gsg [protected, inherited]
 

Definition at line 281 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::GraphicsStateGuardian(), and GLGraphicsStateGuardian::prepare_texture().

int DXGraphicsStateGuardian7::_cNumTexPixFmts
 

Definition at line 160 of file dxGraphicsStateGuardian7.h.

ColorBlendAttrib::Mode GraphicsStateGuardian::_color_blend_mode [protected, inherited]
 

Definition at line 277 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::enable_blend(), and GraphicsStateGuardian::reset().

Colorf GraphicsStateGuardian::_color_clear_value [protected, inherited]
 

Definition at line 243 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset().

bool DXGraphicsStateGuardian7::_color_material_enabled [protected]
 

Definition at line 302 of file dxGraphicsStateGuardian7.h.

Referenced by enable_stencil_test().

int GraphicsStateGuardian::_color_transform_enabled [protected, inherited]
 

Definition at line 272 of file graphicsStateGuardian.h.

Referenced by GLGraphicsStateGuardian::draw_point(), draw_prim_setup(), GLGraphicsStateGuardian::draw_quad(), CRGraphicsStateGuardian::prepare_lens(), GraphicsStateGuardian::reset(), DXGraphicsStateGuardian8::transform_color(), and GraphicsStateGuardian::wants_colors().

ColorWriteAttrib::Mode GraphicsStateGuardian::_color_write_mode [protected, inherited]
 

Definition at line 276 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::enable_blend(), and GraphicsStateGuardian::reset().

Vertexf* DXGraphicsStateGuardian7::_coord_array [protected]
 

Definition at line 265 of file dxGraphicsStateGuardian7.h.

CoordinateSystem GraphicsStateGuardian::_coordinate_system [protected, inherited]
 

Definition at line 259 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::push_frame_buffer().

ushort* DXGraphicsStateGuardian7::_coordindex_array [protected]
 

Definition at line 266 of file dxGraphicsStateGuardian7.h.

RenderBuffer::Type DXGraphicsStateGuardian7::_cur_read_pixel_buffer [protected]
 

Definition at line 199 of file dxGraphicsStateGuardian7.h.

Referenced by DXGraphicsStateGuardian7().

D3DCOLOR DXGraphicsStateGuardian7::_curD3Dcolor [protected]
 

Definition at line 246 of file dxGraphicsStateGuardian7.h.

Referenced by draw_prim_setup().

DWORD DXGraphicsStateGuardian7::_curFVFflags [protected]
 

Definition at line 247 of file dxGraphicsStateGuardian7.h.

Referenced by draw_point().

LVecBase4f GraphicsStateGuardian::_current_color_offset [protected, inherited]
 

Definition at line 273 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset().

LVecBase4f GraphicsStateGuardian::_current_color_scale [protected, inherited]
 

Definition at line 274 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset(), and GraphicsStateGuardian::wants_colors().

ConstPointerTo< DisplayRegion > GraphicsStateGuardian::_current_display_region [protected, inherited]
 

Definition at line 253 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::do_clear(), GraphicsStateGuardian::set_state(), and GraphicsStateGuardian::set_transform().

RenderModeAttrib::Mode DXGraphicsStateGuardian7::_current_fill_mode [protected]
 

Definition at line 313 of file dxGraphicsStateGuardian7.h.

ConstPointerTo< Lens > GraphicsStateGuardian::_current_lens [protected, inherited]
 

Definition at line 254 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::pop_display_region(), GLGraphicsStateGuardian::prepare_display_region(), CRGraphicsStateGuardian::prepare_display_region(), and GraphicsStateGuardian::push_display_region().

LMatrix4f DXGraphicsStateGuardian7::_current_projection_mat [protected]
 

Definition at line 324 of file dxGraphicsStateGuardian7.h.

D3DSHADEMODE DXGraphicsStateGuardian7::_CurShadeMode [protected]
 

Definition at line 252 of file dxGraphicsStateGuardian7.h.

Referenced by enable_blend().

DWORD DXGraphicsStateGuardian7::_CurTexAnisoDegree [protected]
 

Definition at line 321 of file dxGraphicsStateGuardian7.h.

TextureApplyAttrib::Mode DXGraphicsStateGuardian7::_CurTexBlendMode [protected]
 

Definition at line 317 of file dxGraphicsStateGuardian7.h.

D3DTEXTUREMAGFILTER DXGraphicsStateGuardian7::_CurTexMagFilter [protected]
 

Definition at line 318 of file dxGraphicsStateGuardian7.h.

D3DTEXTUREMINFILTER DXGraphicsStateGuardian7::_CurTexMinFilter [protected]
 

Definition at line 319 of file dxGraphicsStateGuardian7.h.

D3DTEXTUREMIPFILTER DXGraphicsStateGuardian7::_CurTexMipFilter [protected]
 

Definition at line 320 of file dxGraphicsStateGuardian7.h.

Texture::WrapMode DXGraphicsStateGuardian7::_CurTexWrapModeU [protected]
 

Definition at line 322 of file dxGraphicsStateGuardian7.h.

Texture::WrapMode DXGraphicsStateGuardian7::_CurTexWrapModeV [protected]
 

Definition at line 322 of file dxGraphicsStateGuardian7.h.

D3DCOLOR DXGraphicsStateGuardian7::_d3dcolor_clear_value [protected]
 

Definition at line 251 of file dxGraphicsStateGuardian7.h.

float GraphicsStateGuardian::_depth_clear_value [protected, inherited]
 

Definition at line 244 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::release_geom_node(), GraphicsStateGuardian::reset(), and DXGraphicsStateGuardian8::support_overlay_window().

bool DXGraphicsStateGuardian7::_depth_test_enabled [protected]
 

Definition at line 308 of file dxGraphicsStateGuardian7.h.

bool DXGraphicsStateGuardian7::_depth_write_enabled [protected]
 

Definition at line 309 of file dxGraphicsStateGuardian7.h.

int GraphicsStateGuardian::_display_region_stack_level [protected, inherited]
 

Definition at line 249 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::set_state(), GraphicsStateGuardian::set_transform(), and GraphicsStateGuardian::~GraphicsStateGuardian().

bool DXGraphicsStateGuardian7::_dither_enabled [protected]
 

Definition at line 305 of file dxGraphicsStateGuardian7.h.

DxgsgFogType DXGraphicsStateGuardian7::_doFogType [protected]
 

Definition at line 288 of file dxGraphicsStateGuardian7.h.

Referenced by set_shademode().

PStatCollector GraphicsStateGuardian::_draw_primitive_pcollector [static, inherited]
 

Referenced by GLGraphicsStateGuardian::draw_point(), DXGraphicsStateGuardian8::draw_point(), draw_prim_inner_loop_coordtexonly(), GLGraphicsStateGuardian::draw_quad(), GLGraphicsStateGuardian::draw_sphere(), GLGraphicsStateGuardian::prepare_geom_node(), and CRGraphicsStateGuardian::prepare_lens().

bool DXGraphicsStateGuardian7::_dx_ready [protected]
 

Definition at line 190 of file dxGraphicsStateGuardian7.h.

Referenced by DXGraphicsStateGuardian7(), and set_context().

bool DXGraphicsStateGuardian7::_fog_enabled [protected]
 

Definition at line 289 of file dxGraphicsStateGuardian7.h.

Referenced by enable_primitive_clipping(), and set_shademode().

int GraphicsStateGuardian::_frame_buffer_stack_level [protected, inherited]
 

Definition at line 250 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::get_current_display_region(), and GraphicsStateGuardian::~GraphicsStateGuardian().

HDC DXGraphicsStateGuardian7::_front_hdc [protected]
 

Definition at line 193 of file dxGraphicsStateGuardian7.h.

PStatCollector GraphicsStateGuardian::_frustum_cull_transforms_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

PStatCollector GraphicsStateGuardian::_frustum_cull_volumes_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

PStatCollector GraphicsStateGuardian::_geom_nodes_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

bool GraphicsStateGuardian::_has_scene_graph_color [protected, inherited]
 

Definition at line 262 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::begin_decal_base_first(), GraphicsStateGuardian::depth_offset_decals(), DXGraphicsStateGuardian8::dx_init(), and GraphicsStateGuardian::reset().

WORD* DXGraphicsStateGuardian7::_index_buf [protected]
 

Definition at line 188 of file dxGraphicsStateGuardian7.h.

Referenced by DXGraphicsStateGuardian7().

HRESULT DXGraphicsStateGuardian7::_last_testcooplevel_result [protected]
 

Definition at line 191 of file dxGraphicsStateGuardian7.h.

int GraphicsStateGuardian::_lens_stack_level [protected, inherited]
 

Definition at line 251 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::push_display_region(), and GraphicsStateGuardian::~GraphicsStateGuardian().

bool* DXGraphicsStateGuardian7::_light_enabled [protected]
 

Definition at line 301 of file dxGraphicsStateGuardian7.h.

bool GraphicsStateGuardian::_lighting_enabled [protected, inherited]
 

Definition at line 265 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::begin_decal_nested(), and GraphicsStateGuardian::reset().

bool DXGraphicsStateGuardian7::_line_smooth_enabled [protected]
 

Definition at line 300 of file dxGraphicsStateGuardian7.h.

Colorf DXGraphicsStateGuardian7::_lmodel_ambient [protected]
 

Definition at line 277 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_material_ambient [protected]
 

Definition at line 278 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_material_diffuse [protected]
 

Definition at line 279 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_material_emission [protected]
 

Definition at line 282 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_material_shininess [protected]
 

Definition at line 281 of file dxGraphicsStateGuardian7.h.

float DXGraphicsStateGuardian7::_material_specular [protected]
 

Definition at line 280 of file dxGraphicsStateGuardian7.h.

bool GraphicsStateGuardian::_needs_reset [protected, inherited]
 

Definition at line 280 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::GraphicsStateGuardian(), and GraphicsStateGuardian::~GraphicsStateGuardian().

PStatCollector GraphicsStateGuardian::_nodes_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

bool GraphicsStateGuardian::_normals_enabled [protected, inherited]
 

Definition at line 257 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::dx_init(), and GraphicsStateGuardian::reset().

bool DXGraphicsStateGuardian7::_overlay_windows_supported [protected]
 

Definition at line 332 of file dxGraphicsStateGuardian7.h.

Referenced by DXGraphicsStateGuardian7().

Vertexf * DXGraphicsStateGuardian7::_pCurCoord [protected]
 

Definition at line 265 of file dxGraphicsStateGuardian7.h.

ushort * DXGraphicsStateGuardian7::_pCurCoordIndex [protected]
 

Definition at line 266 of file dxGraphicsStateGuardian7.h.

BYTE* DXGraphicsStateGuardian7::_pCurFvfBufPtr [protected]
 

Definition at line 186 of file dxGraphicsStateGuardian7.h.

Referenced by DXGraphicsStateGuardian7().

DXGeomNodeContext7* DXGraphicsStateGuardian7::_pCurrentGeomContext [protected]
 

Definition at line 255 of file dxGraphicsStateGuardian7.h.

DXTextureContext7* DXGraphicsStateGuardian7::_pCurTexContext [protected]
 

Definition at line 194 of file dxGraphicsStateGuardian7.h.

Referenced by prepare_texture(), and ~DXGraphicsStateGuardian7().

TexCoordf * DXGraphicsStateGuardian7::_pCurTexCoord [protected]
 

Definition at line 268 of file dxGraphicsStateGuardian7.h.

ushort * DXGraphicsStateGuardian7::_pCurTexCoordIndex [protected]
 

Definition at line 269 of file dxGraphicsStateGuardian7.h.

LPDIRECT3DDEVICE7 DXGraphicsStateGuardian7::_pD3DDevice
 

Definition at line 156 of file dxGraphicsStateGuardian7.h.

Referenced by reset().

DWORD DXGraphicsStateGuardian7::_perComp [protected]
 

Definition at line 248 of file dxGraphicsStateGuardian7.h.

Referenced by draw_linestrip(), draw_prim_setup(), and draw_trifan().

DWORD DXGraphicsStateGuardian7::_perPrim [protected]
 

Definition at line 248 of file dxGraphicsStateGuardian7.h.

Referenced by draw_linestrip(), draw_point(), draw_prim_setup(), draw_quad(), and draw_trifan().

DWORD DXGraphicsStateGuardian7::_perVertex [protected]
 

Definition at line 248 of file dxGraphicsStateGuardian7.h.

Referenced by draw_point(), draw_prim_setup(), draw_quad(), draw_tri(), and draw_trifan().

BYTE * DXGraphicsStateGuardian7::_pFvfBufBasePtr [protected]
 

Definition at line 186 of file dxGraphicsStateGuardian7.h.

Referenced by draw_point(), and DXGraphicsStateGuardian7().

int DXGraphicsStateGuardian7::_projection_mat_stack_count [protected]
 

Definition at line 325 of file dxGraphicsStateGuardian7.h.

DXScreenData* DXGraphicsStateGuardian7::_pScrn
 

Definition at line 155 of file dxGraphicsStateGuardian7.h.

Referenced by draw_point(), draw_sphere(), DXGraphicsStateGuardian7(), enable_alpha_test(), enable_blend(), enable_color_material(), enable_fog(), enable_primitive_clipping(), free_dxgsg_objects(), prepare_lens(), reset(), and set_context().

LPDDPIXELFORMAT DXGraphicsStateGuardian7::_pTexPixFmts
 

Definition at line 159 of file dxGraphicsStateGuardian7.h.

PStatCollector GraphicsStateGuardian::_render_states_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

PStatCollector GraphicsStateGuardian::_render_states_unused_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

D3DMATRIX DXGraphicsStateGuardian7::_SavedTransform [protected]
 

Definition at line 197 of file dxGraphicsStateGuardian7.h.

Colorf GraphicsStateGuardian::_scene_graph_color [protected, inherited]
 

Definition at line 261 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::depth_offset_decals(), draw_prim_setup(), CRGraphicsStateGuardian::enable_polygon_offset(), and DXGraphicsStateGuardian8::transform_color().

D3DCOLOR DXGraphicsStateGuardian7::_scene_graph_color_D3DCOLOR [protected]
 

Definition at line 250 of file dxGraphicsStateGuardian7.h.

Referenced by draw_prim_setup().

bool GraphicsStateGuardian::_scene_graph_color_stale [protected, inherited]
 

Definition at line 263 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::begin_decal_base_first(), GraphicsStateGuardian::depth_offset_decals(), draw_prim_setup(), CRGraphicsStateGuardian::enable_polygon_offset(), GraphicsStateGuardian::reset(), and DXGraphicsStateGuardian8::transform_color().

PointerTo< SceneSetup > GraphicsStateGuardian::_scene_setup [protected, inherited]
 

Definition at line 237 of file graphicsStateGuardian.h.

Referenced by CRGraphicsStateGuardian::get_internal_image_format(), GraphicsStateGuardian::get_pipe(), GraphicsStateGuardian::get_threading_model(), GLGraphicsStateGuardian::issue_alpha_test(), CRGraphicsStateGuardian::issue_color_write(), GLGraphicsStateGuardian::issue_cull_face(), DXGraphicsStateGuardian8::issue_depth_test(), DXGraphicsStateGuardian8::issue_depth_write(), CRGraphicsStateGuardian::issue_depth_write(), CRGraphicsStateGuardian::issue_fog(), and DXGraphicsStateGuardian8::issue_render_mode().

PStatCollector GraphicsStateGuardian::_set_state_pcollector [static, inherited]
 

ConstPointerTo< RenderState > GraphicsStateGuardian::_state [protected, inherited]
 

Definition at line 239 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::clear(), GLGraphicsStateGuardian::draw_sprite(), DXGraphicsStateGuardian8::draw_sprite(), draw_sprite(), RIBGraphicsStateGuardian::reset_file(), and GraphicsStateGuardian::~GraphicsStateGuardian().

PStatCollector GraphicsStateGuardian::_state_changes_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

bool GraphicsStateGuardian::_stencil_clear_value [protected, inherited]
 

Definition at line 245 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::reset(), and DXGraphicsStateGuardian8::support_overlay_window().

bool DXGraphicsStateGuardian7::_stencil_test_enabled [protected]
 

Definition at line 306 of file dxGraphicsStateGuardian7.h.

TexCoordf* DXGraphicsStateGuardian7::_texcoord_array [protected]
 

Definition at line 268 of file dxGraphicsStateGuardian7.h.

ushort* DXGraphicsStateGuardian7::_texcoordindex_array [protected]
 

Definition at line 269 of file dxGraphicsStateGuardian7.h.

PStatCollector GraphicsStateGuardian::_texmgrmem_resident_pcollector [static, inherited]
 

PStatCollector GraphicsStateGuardian::_texmgrmem_total_pcollector [static, inherited]
 

PStatCollector GraphicsStateGuardian::_texture_state_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

bool DXGraphicsStateGuardian7::_texturing_enabled [protected]
 

Definition at line 303 of file dxGraphicsStateGuardian7.h.

PStatCollector GraphicsStateGuardian::_total_geom_node_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::bind_light(), and GraphicsStateGuardian::slot_new_light().

PStatCollector GraphicsStateGuardian::_total_geom_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::bind_light().

PStatCollector GraphicsStateGuardian::_total_texmem_pcollector [static, inherited]
 

PStatCollector GraphicsStateGuardian::_total_texusage_pcollector [static, inherited]
 

ConstPointerTo< TransformState > GraphicsStateGuardian::_transform [protected, inherited]
 

Definition at line 240 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::~GraphicsStateGuardian().

PStatCollector GraphicsStateGuardian::_transform_state_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_clip_planes(), and GraphicsStateGuardian::enable_light().

PStatCollector GraphicsStateGuardian::_transform_states_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

PStatCollector GraphicsStateGuardian::_transform_states_unused_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light().

TransparencyAttrib::Mode GraphicsStateGuardian::_transparency_mode [protected, inherited]
 

Definition at line 278 of file graphicsStateGuardian.h.

Referenced by DXGraphicsStateGuardian8::enable_blend(), and GraphicsStateGuardian::reset().

TypeHandle DXGraphicsStateGuardian7::_type_handle [static, private]
 

Reimplemented from GraphicsStateGuardian.

Definition at line 86 of file dxGraphicsStateGuardian7.cxx.

PStatCollector GraphicsStateGuardian::_used_texmem_pcollector [static, inherited]
 

bool GraphicsStateGuardian::_vertex_colors_enabled [protected, inherited]
 

Definition at line 264 of file graphicsStateGuardian.h.

Referenced by GraphicsStateGuardian::begin_decal_base_first(), GraphicsStateGuardian::depth_offset_decals(), and GraphicsStateGuardian::reset().

PStatCollector GraphicsStateGuardian::_vertices_other_pcollector [static, inherited]
 

Referenced by GLGraphicsStateGuardian::draw_point(), DXGraphicsStateGuardian8::draw_point(), draw_prim_inner_loop_coordtexonly(), GraphicsStateGuardian::enable_light(), CRGraphicsStateGuardian::prepare_lens(), and CRGraphicsStateGuardian::release_texture().

PStatCollector GraphicsStateGuardian::_vertices_pcollector [static, inherited]
 

PStatCollector GraphicsStateGuardian::_vertices_tri_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light(), and CRGraphicsStateGuardian::release_texture().

PStatCollector GraphicsStateGuardian::_vertices_trifan_pcollector [static, inherited]
 

Referenced by GraphicsStateGuardian::enable_light(), and CRGraphicsStateGuardian::release_texture().

PStatCollector GraphicsStateGuardian::_vertices_tristrip_pcollector [static, inherited]
 

Referenced by GLGraphicsStateGuardian::draw_quad(), GraphicsStateGuardian::enable_light(), and CRGraphicsStateGuardian::release_texture().

Geom::ColorIterator DXGraphicsStateGuardian7::ci [protected]
 

Definition at line 261 of file dxGraphicsStateGuardian7.h.

Geom::NormalIterator DXGraphicsStateGuardian7::ni [protected]
 

Definition at line 259 of file dxGraphicsStateGuardian7.h.

Normalf DXGraphicsStateGuardian7::p_normal [protected]
 

Definition at line 244 of file dxGraphicsStateGuardian7.h.

TexCoordf DXGraphicsStateGuardian7::p_texcoord [protected]
 

Definition at line 245 of file dxGraphicsStateGuardian7.h.

Geom::TexCoordIterator DXGraphicsStateGuardian7::ti [protected]
 

Definition at line 260 of file dxGraphicsStateGuardian7.h.

Geom::VertexIterator DXGraphicsStateGuardian7::vi [protected]
 

Definition at line 258 of file dxGraphicsStateGuardian7.h.


The documentation for this class was generated from the following files:
Generated on Fri May 2 00:49:39 2003 for Panda by doxygen1.3