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panda/src/pgraph/ambientLight.h

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00001 // Filename: ambientLight.h
00002 // Created by:  mike (09Jan97)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef AMBIENTLIGHT_H
00020 #define AMBIENTLIGHT_H
00021 
00022 #include "pandabase.h"
00023 
00024 #include "lightNode.h"
00025 
00026 ////////////////////////////////////////////////////////////////////
00027 //       Class : AmbientLight
00028 // Description : A light source that seems to illuminate all points in
00029 //               space at once.  This kind of light need not actually
00030 //               be part of the scene graph, since it has no meaningful
00031 //               position.
00032 ////////////////////////////////////////////////////////////////////
00033 class EXPCL_PANDA AmbientLight : public LightNode {
00034 PUBLISHED:
00035   AmbientLight(const string &name);
00036 
00037 protected:
00038   AmbientLight(const AmbientLight &copy);
00039 
00040 public:
00041   virtual PandaNode *make_copy() const;
00042   virtual void write(ostream &out, int indent_level) const;
00043   
00044 public:
00045   virtual void bind(GraphicsStateGuardianBase *gsg, int light_id);
00046 
00047 public:
00048   static void register_with_read_factory();
00049   virtual void write_datagram(BamWriter *manager, Datagram &dg);
00050 
00051 protected:
00052   static TypedWritable *make_from_bam(const FactoryParams &params);
00053   void fillin(DatagramIterator &scan, BamReader *manager);
00054 
00055 public:
00056   static TypeHandle get_class_type() {
00057     return _type_handle;
00058   }
00059   static void init_type() {
00060     LightNode::init_type();
00061     register_type(_type_handle, "AmbientLight",
00062                   LightNode::get_class_type());
00063   }
00064   virtual TypeHandle get_type() const {
00065     return get_class_type();
00066   }
00067   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00068 
00069 private:
00070   static TypeHandle _type_handle;
00071 };
00072 
00073 INLINE ostream &operator << (ostream &out, const AmbientLight &light) {
00074   light.output(out);
00075   return out;
00076 }
00077 
00078 #include "ambientLight.I"
00079 
00080 #endif

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