#include <renderBuffer.h>
Public Types | |
enum | Type { T_front_left = 0x0001, T_back_left = 0x0002, T_front_right = 0x0004, T_back_right = 0x0008, T_front = 0x0005, T_back = 0x000a, T_left = 0x0003, T_right = 0x000c, T_color = 0x000f, T_depth = 0x0010, T_stencil = 0x0020, T_accum = 0x0040 } |
Public Member Functions | |
RenderBuffer (GraphicsStateGuardian *gsg, int buffer_type) | |
Public Attributes | |
GraphicsStateGuardian * | _gsg |
int | _buffer_type |
It consists of a GraphicsStateGuardian pointer, along with a bitmask of the layers we're interested in.
Definition at line 44 of file renderBuffer.h.
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Definition at line 46 of file renderBuffer.h. |
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Definition at line 65 of file renderBuffer.h. |
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Definition at line 69 of file renderBuffer.h. Referenced by GLGraphicsStateGuardian::enable_lighting(), CRGraphicsStateGuardian::issue_transformed_color(), and DXGraphicsStateGuardian8::support_overlay_window(). |
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Definition at line 68 of file renderBuffer.h. Referenced by DXGraphicsStateGuardian8::support_overlay_window(). |