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panda/src/display/frameBufferStack.h

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00001 // Filename: frameBufferStack.h
00002 // Created by:  drose (06Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef FRAMEBUFFERSTACK_H
00020 #define FRAMEBUFFERSTACK_H
00021 
00022 #include <pandabase.h>
00023 
00024 #include "savedFrameBuffer.h"
00025 
00026 class GraphicsStateGuardian;
00027 
00028 ////////////////////////////////////////////////////////////////////
00029 //       Class : FrameBufferStack
00030 // Description : An instance of this kind of object is returned by
00031 //               GraphicsStateGuardian::push_frame_buffer().  It
00032 //               holds the information needed to restore the previous
00033 //               frame buffer contents in the subsequent matching call
00034 //               to pop_frame_buffer().
00035 ////////////////////////////////////////////////////////////////////
00036 class EXPCL_PANDA FrameBufferStack {
00037 public:
00038   INLINE FrameBufferStack();
00039   INLINE ~FrameBufferStack();
00040   INLINE FrameBufferStack(const FrameBufferStack &copy);
00041   INLINE void operator =(const FrameBufferStack &copy);
00042 
00043 private:
00044   PT(SavedFrameBuffer) _frame_buffer;
00045   int _stack_level;
00046   friend class GraphicsStateGuardian;
00047 };
00048 
00049 #include "frameBufferStack.I"
00050 
00051 #endif

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