00001 // Filename: frameBufferStack.h 00002 // Created by: drose (06Oct99) 00003 // 00004 //////////////////////////////////////////////////////////////////// 00005 // 00006 // PANDA 3D SOFTWARE 00007 // Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved 00008 // 00009 // All use of this software is subject to the terms of the Panda 3d 00010 // Software license. You should have received a copy of this license 00011 // along with this source code; you will also find a current copy of 00012 // the license at http://www.panda3d.org/license.txt . 00013 // 00014 // To contact the maintainers of this program write to 00015 // panda3d@yahoogroups.com . 00016 // 00017 //////////////////////////////////////////////////////////////////// 00018 00019 #ifndef FRAMEBUFFERSTACK_H 00020 #define FRAMEBUFFERSTACK_H 00021 00022 #include <pandabase.h> 00023 00024 #include "savedFrameBuffer.h" 00025 00026 class GraphicsStateGuardian; 00027 00028 //////////////////////////////////////////////////////////////////// 00029 // Class : FrameBufferStack 00030 // Description : An instance of this kind of object is returned by 00031 // GraphicsStateGuardian::push_frame_buffer(). It 00032 // holds the information needed to restore the previous 00033 // frame buffer contents in the subsequent matching call 00034 // to pop_frame_buffer(). 00035 //////////////////////////////////////////////////////////////////// 00036 class EXPCL_PANDA FrameBufferStack { 00037 public: 00038 INLINE FrameBufferStack(); 00039 INLINE ~FrameBufferStack(); 00040 INLINE FrameBufferStack(const FrameBufferStack ©); 00041 INLINE void operator =(const FrameBufferStack ©); 00042 00043 private: 00044 PT(SavedFrameBuffer) _frame_buffer; 00045 int _stack_level; 00046 friend class GraphicsStateGuardian; 00047 }; 00048 00049 #include "frameBufferStack.I" 00050 00051 #endif