#include <pandabase.h>
#include "renderBuffer.h"
#include "displayRegion.h"
#include <typedReferenceCount.h>
#include <pointerTo.h>
#include "savedFrameBuffer.I"
Go to the source code of this file.
Compounds | |
class | SavedFrameBuffer |
Occasionally we need to save the contents of the frame buffer for restoring later, particularly when we are doing multipass effects. More... |
Definition in file savedFrameBuffer.h.