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panda/src/display/savedFrameBuffer.h

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00001 // Filename: savedFrameBuffer.h
00002 // Created by:  drose (06Oct99)
00003 //
00004 ////////////////////////////////////////////////////////////////////
00005 //
00006 // PANDA 3D SOFTWARE
00007 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00008 //
00009 // All use of this software is subject to the terms of the Panda 3d
00010 // Software license.  You should have received a copy of this license
00011 // along with this source code; you will also find a current copy of
00012 // the license at http://www.panda3d.org/license.txt .
00013 //
00014 // To contact the maintainers of this program write to
00015 // panda3d@yahoogroups.com .
00016 //
00017 ////////////////////////////////////////////////////////////////////
00018 
00019 #ifndef SAVEDFRAMEBUFFER_H
00020 #define SAVEDFRAMEBUFFER_H
00021 
00022 #include <pandabase.h>
00023 
00024 #include "renderBuffer.h"
00025 #include "displayRegion.h"
00026 
00027 #include <typedReferenceCount.h>
00028 #include <pointerTo.h>
00029 
00030 ////////////////////////////////////////////////////////////////////
00031 //       Class : SavedFrameBuffer
00032 // Description : Occasionally we need to save the contents of the
00033 //               frame buffer for restoring later, particularly when
00034 //               we are doing multipass effects.  The precise form in
00035 //               which the frame buffer is optimally saved may vary
00036 //               from one platform to another; hence, we have the
00037 //               SavedFrameBuffer class, which is a placeholder
00038 //               structure to store the frame buffer in whichever way
00039 //               a particular GSG would prefer to do it.
00040 //
00041 //               Each specific GSG will also derive a new kind of
00042 //               SavedFrameBuffer object that it will use to store its
00043 //               frame buffer contents meaningfully.
00044 //
00045 //               This class is not meant to be used directly; it is
00046 //               used within the FrameBufferStack class to support
00047 //               GraphicsStateGuardian::push_frame_buffer() and
00048 //               pop_frame_buffer().
00049 ////////////////////////////////////////////////////////////////////
00050 class EXPCL_PANDA SavedFrameBuffer : public TypedReferenceCount {
00051 public:
00052   INLINE SavedFrameBuffer(const RenderBuffer &buffer,
00053                           CPT(DisplayRegion) dr);
00054 
00055   RenderBuffer _buffer;
00056   CPT(DisplayRegion) _display_region;
00057 
00058 
00059 public:
00060   static TypeHandle get_class_type() {
00061     return _type_handle;
00062   }
00063   static void init_type() {
00064     TypedReferenceCount::init_type();
00065     register_type(_type_handle, "SavedFrameBuffer",
00066                   TypedReferenceCount::get_class_type());
00067   }
00068   virtual TypeHandle get_type() const {
00069     return get_class_type();
00070   }
00071   virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
00072 
00073 private:
00074   static TypeHandle _type_handle;
00075 };
00076 
00077 #include "savedFrameBuffer.I"
00078 
00079 #endif
00080 

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