#include <eggSwitchCondition.h>
Inheritance diagram for EggSwitchCondition:
Public Member Functions | |
virtual EggSwitchCondition * | make_copy () const=0 |
virtual void | write (ostream &out, int indent_level) const=0 |
virtual void | transform (const LMatrix4d &mat)=0 |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Static Private Attributes | |
TypeHandle | _type_handle |
It indicates the condition at which a level-of-detail is switched in or out. This is actually an abstract base class for potentially any number of specific different kinds of switching conditions; presently, only a type is actually supported.
Definition at line 49 of file eggSwitchCondition.h.
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Reimplemented from EggObject. Definition at line 70 of file eggSwitchCondition.h. References EXPCL_PANDAEGG, get_class_type(), make_copy(), transform(), and write(). |
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Reimplemented from EggObject. Reimplemented in EggSwitchConditionDistance. Definition at line 59 of file eggSwitchCondition.h. Referenced by force_init_type(). |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from EggObject. Reimplemented in EggSwitchConditionDistance. Definition at line 67 of file eggSwitchCondition.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Reimplemented from EggObject. Reimplemented in EggSwitchConditionDistance. Definition at line 62 of file eggSwitchCondition.h. |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Implemented in EggSwitchConditionDistance. Referenced by EggGroup::clear_collide_mask(), and force_init_type(). |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Implemented in EggSwitchConditionDistance. Referenced by force_init_type(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Implemented in EggSwitchConditionDistance. Referenced by force_init_type(). |
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Reimplemented from EggObject. Reimplemented in EggSwitchConditionDistance. Definition at line 26 of file eggSwitchCondition.cxx. |