#include <crSavedFrameBuffer.h>
Inheritance diagram for CRSavedFrameBuffer:
Public Member Functions | |
CRSavedFrameBuffer (const RenderBuffer &buffer, CPT(DisplayRegion) dr) | |
~CRSavedFrameBuffer () | |
PT (Texture) _back_rgba | |
PT (PixelBuffer) _depth | |
virtual TypeHandle | get_type () const |
virtual TypeHandle | force_init_type () |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Public Attributes | |
RenderBuffer | _buffer |
ConstPointerTo< DisplayRegion > | _display_region |
Static Private Attributes | |
TypeHandle | _type_handle |
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Definition at line 31 of file crSavedFrameBuffer.I. References INLINE. |
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Definition at line 44 of file crSavedFrameBuffer.I. |
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Reimplemented from SavedFrameBuffer. Definition at line 60 of file crSavedFrameBuffer.h. |
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Reimplemented from SavedFrameBuffer. Definition at line 49 of file crSavedFrameBuffer.h. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Reimplemented from SavedFrameBuffer. Definition at line 57 of file crSavedFrameBuffer.h. |
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Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). Definition at line 71 of file typedObject.I. References TypeHandle::get_name(), TypedObject::get_type(), and INLINE. |
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Reimplemented from SavedFrameBuffer. Definition at line 52 of file crSavedFrameBuffer.h. References SavedFrameBuffer::get_class_type(). |
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Returns true if the current object is the indicated type exactly.
Definition at line 101 of file typedObject.I. Referenced by PT(), and CollisionNode::xform(). |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 77 of file savedFrameBuffer.h. Referenced by CRGraphicsStateGuardian::enable_lighting(). |
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Definition at line 78 of file savedFrameBuffer.h. Referenced by CRGraphicsStateGuardian::enable_lighting(). |
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Reimplemented from SavedFrameBuffer. Definition at line 24 of file crSavedFrameBuffer.cxx. |