#include <nonlinearImager.h>
Public Member Functions | |
NonlinearImager () | |
~NonlinearImager () | |
int | add_screen (ProjectionScreen *screen) |
Adds a new ProjectionScreen to the list of screens that will be processed by the NonlinearImager. | |
int | find_screen (ProjectionScreen *screen) const |
Returns the index number of the first appearance of the indicated screen within the imager's list, or -1 if it does not appear. | |
void | remove_screen (int index) |
Removes the screen with the indicated index number from the imager. | |
void | remove_all_screens () |
Removes all screens from the imager. | |
int | get_num_screens () const |
Returns the number of screens that have been added to the imager. | |
ProjectionScreen * | get_screen (int index) const |
Returns the nth screen that has been added to the imager. | |
void | set_texture_size (int index, int width, int height) |
Sets the width and height of the texture used to render the scene for the indicated screen. | |
void | set_source_camera (int index, const NodePath &source_camera) |
Specifies the camera that will be used to render the image for this particular screen. | |
void | set_screen_active (int index, bool active) |
Sets the active flag on the indicated screen. | |
bool | get_screen_active (int index) const |
Returns the active flag on the indicated screen. | |
int | add_viewer (DisplayRegion *dr) |
Adds the indicated DisplayRegion as a viewer into the NonlinearImager room. | |
int | find_viewer (DisplayRegion *dr) const |
Returns the index number of the indicated DisplayRegion within the list of viewers, or -1 if it is not found. | |
void | remove_viewer (int index) |
Removes the viewer with the indicated index number from the imager. | |
void | remove_all_viewers () |
Removes all viewers from the imager. | |
void | set_viewer_camera (int index, const NodePath &viewer_camera) |
Specifies the LensNode that is to serve as the viewer for this screen. | |
NodePath | get_viewer_camera (int index) const |
Returns the NodePath to the LensNode that is to serve as nth viewer for this screen. | |
NodePath | get_internal_scene (int index) const |
Returns a pointer to the root node of the internal scene graph for the nth viewer, which is used to render all of the screen meshes for this viewer. | |
int | get_num_viewers () const |
Returns the number of viewers that have been added to the imager. | |
DisplayRegion * | get_viewer (int index) const |
Returns the nth viewer's DisplayRegion that has been added to the imager. | |
void | recompute () |
Forces a regeneration of all the mesh objects, etc. | |
void | render (GraphicsEngine *engine) |
Uses the DisplayRegion's GSG to render a scene for each ProjectionScreen, and makes our DisplayRegion ready to render the combined results. | |
Private Types | |
typedef pvector< Viewer > | Viewers |
typedef pvector< Mesh > | Meshes |
typedef pvector< Screen > | Screens |
Private Member Functions | |
void | recompute_if_stale () |
Calls recompute() if it needs to be called. | |
void | recompute_screen (Screen &screen, size_t vi) |
Regenerates the mesh objects just for the indicated screen. | |
void | render_screen (GraphicsEngine *engine, Screen &screen) |
Renders the scene just for the indicated screen, into the screen's own texture. | |
Private Attributes | |
Viewers | _viewers |
Screens | _screens |
GraphicsStateGuardian * | _gsg |
GraphicsWindow * | _win |
bool | _stale |
perspective) cameras, as seen through a single, possibly nonlinear camera.
This can be used to generate real-time imagery of a 3-d scene using a nonlinear camera, for instance a fisheye camera, even though the underlying graphics engine may only support linear cameras. It can also pre-distort imagery to compensate for off-axis projectors, and/or curved screens of any complexity.
A NonlinearImager may be visualized as a dark room into which a number of projection screens have been placed, of arbitrary size and shape and at any arbitrary position and orientation to each other. Onto each of these screens is projected the view as seen by a normal perspective camera that exists in the world (that is, under render).
There also exist in the room one or more (possibly nonlinear) cameras, called viewers, that observe these screens. The image of the projection screens seen by each viewer is finally displayed on the viewer's associated DisplayRegion. By placing the viewer(s) appropriately relative to the screens, and by choosing suitable lens properties for the viewer(s), you can achieve a wide variety of distortion effects.
There are several different LensNode (Camera) objects involved at each stage in the process. To help keep them all straight, different words are used to refer to each different kind of Camera used within this object. The camera(s) under render, that capture the original view of the world to be projected onto the screens, are called source cameras, and are set per screen via set_source_camera(). The LensNode that is associated with each screen to project the image as seen from the screen's source camera is called a projector; these are set via the ProjectionScreen::set_projector() interface. Finally, the cameras that view the whole configuration of screens are called viewers; each of these is associated with a DisplayRegion, and they are set via set_viewer_camera().
Of all these lenses, only the source cameras must use linear (that is, perspective or orthographic) lenses. The projectors and viewers may be any arbitrary lens, linear or otherwise.
Definition at line 151 of file nonlinearImager.h.
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Definition at line 202 of file nonlinearImager.h. |
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Definition at line 215 of file nonlinearImager.h. |
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Definition at line 195 of file nonlinearImager.h. |
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Definition at line 40 of file nonlinearImager.cxx. References remove_all_screens(), and remove_all_viewers(). |
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Adds a new ProjectionScreen to the list of screens that will be processed by the NonlinearImager. Each ProjectionScreen represents a view into the world. It must be based on a linear camera (or whatever kind of camera is respected by the graphics engine). width and height indicate the size of the texture that will be created to render the scene for the screen. See set_texture_size(). Each ProjectionScreen object should already have some screen geometry created. When render() is called, the graphics state guardian will be used to render a scene for each ProjectionScreen object, and then each resulting image will be applied to a mesh to be rendered to the screen. The return value is the index number of the new screen. Definition at line 108 of file nonlinearImager.cxx. |
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Adds the indicated DisplayRegion as a viewer into the NonlinearImager room. The camera associated with the DisplayRegion at the time add_viewer() is called is used as the initial viewer camera; it may have a nonlinear lens, like a fisheye or cylindrical lens. This sets up a special scene graph for this DisplayRegion alone and sets up the DisplayRegion with a specialty camera. If future changes to the camera are desired, you should use the set_viewer_camera() interface. All viewers must share the same GraphicsStateGuardian. The return value is the index of the new viewer. Definition at line 354 of file nonlinearImager.cxx. References remove_viewer(). |
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Returns the index number of the first appearance of the indicated screen within the imager's list, or -1 if it does not appear.
Definition at line 141 of file nonlinearImager.cxx. References _screens. |
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Returns the index number of the indicated DisplayRegion within the list of viewers, or -1 if it is not found.
Definition at line 420 of file nonlinearImager.cxx. |
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Returns a pointer to the root node of the internal scene graph for the nth viewer, which is used to render all of the screen meshes for this viewer.
Definition at line 546 of file nonlinearImager.cxx. References NonlinearImager::Screen::_active, NonlinearImager::Viewer::_internal_scene, NonlinearImager::Screen::_meshes, NonlinearImager::Screen::_screen, NonlinearImager::Viewer::_viewer, NodePath::attach_new_node(), nassertv, NULL, and PT. |
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Returns the number of screens that have been added to the imager.
Definition at line 197 of file nonlinearImager.cxx. References _screens. |
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Returns the number of viewers that have been added to the imager.
Definition at line 562 of file nonlinearImager.cxx. |
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Returns the nth screen that has been added to the imager.
Definition at line 212 of file nonlinearImager.cxx. References NonlinearImager::Screen::_meshes, _screens, NonlinearImager::Screen::_texture, PointerTo< Texture >::clear(), and size_t. |
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Returns the active flag on the indicated screen.
Definition at line 309 of file nonlinearImager.cxx. |
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Returns the nth viewer's DisplayRegion that has been added to the imager.
Definition at line 577 of file nonlinearImager.cxx. |
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Returns the NodePath to the LensNode that is to serve as nth viewer for this screen.
Definition at line 528 of file nonlinearImager.cxx. References _screens. |
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Forces a regeneration of all the mesh objects, etc.
Definition at line 591 of file nonlinearImager.cxx. References NonlinearImager::Screen::_screen. Referenced by set_viewer_camera(). |
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Calls recompute() if it needs to be called.
Definition at line 659 of file nonlinearImager.cxx. |
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Regenerates the mesh objects just for the indicated screen.
Definition at line 708 of file nonlinearImager.cxx. |
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Removes all screens from the imager.
Definition at line 180 of file nonlinearImager.cxx. References _screens, and height. Referenced by NonlinearImager(). |
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Removes all viewers from the imager.
Definition at line 468 of file nonlinearImager.cxx. References NULL. Referenced by NonlinearImager(). |
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Removes the screen with the indicated index number from the imager.
Definition at line 162 of file nonlinearImager.cxx. References _screens. |
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Removes the viewer with the indicated index number from the imager.
Definition at line 441 of file nonlinearImager.cxx. Referenced by add_viewer(). |
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Uses the DisplayRegion's GSG to render a scene for each ProjectionScreen, and makes our DisplayRegion ready to render the combined results. This will destroy the contents of the frame buffer; it should be done before any of the actual frame has started rendering. Definition at line 639 of file nonlinearImager.cxx. |
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Renders the scene just for the indicated screen, into the screen's own texture.
Definition at line 751 of file nonlinearImager.cxx. |
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Sets the active flag on the indicated screen. If the active flag is true, the screen will be used; otherwise, it will not appear. Definition at line 283 of file nonlinearImager.cxx. |
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Specifies the camera that will be used to render the image for this particular screen. The parameter must be a NodePath whose node is a Camera. The camera itself indicates the scene that is to be rendered. Definition at line 263 of file nonlinearImager.cxx. |
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Sets the width and height of the texture used to render the scene for the indicated screen. This must be less than or equal to the window size, and it should be a power of two. In general, the larger the texture, the greater the detail of the rendered scene. Definition at line 238 of file nonlinearImager.cxx. References _gsg, _viewers, _win, GraphicsWindow::get_gsg(), DisplayRegion::get_window(), nassertr, and win. |
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Specifies the LensNode that is to serve as the viewer for this screen. The relative position of the LensNode to the NonlinearImager, as well as the properties of the lens associated with the LensNode, determines the UV's that will be assigned to the geometry within the NonlinearImager. It is not necessary to call this except to change the camera after a viewer has been added, since the default is to use whatever camera is associated with the DisplayRegion at the time the viewer is added. The NodePath must refer to a LensNode (or a Camera). Definition at line 507 of file nonlinearImager.cxx. References recompute(). |
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Definition at line 223 of file nonlinearImager.h. Referenced by set_source_camera(), and set_texture_size(). |
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Definition at line 222 of file nonlinearImager.h. Referenced by find_screen(), get_num_screens(), get_screen(), get_viewer_camera(), remove_all_screens(), remove_screen(), and ~NonlinearImager(). |
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Definition at line 226 of file nonlinearImager.h. Referenced by ~NonlinearImager(). |
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Definition at line 221 of file nonlinearImager.h. Referenced by set_texture_size(), and ~NonlinearImager(). |
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Definition at line 224 of file nonlinearImager.h. Referenced by set_source_camera(), and set_texture_size(). |