#include <nullAudioSound.h>
Inheritance diagram for NullAudioSound:
Public Types | |
enum | SoundStatus { BAD, READY, PLAYING } |
Public Member Functions | |
~NullAudioSound () | |
void | play () |
void | stop () |
void | set_loop (bool) |
bool | get_loop () const |
void | set_loop_count (unsigned long) |
unsigned long | get_loop_count () const |
void | set_time (float) |
float | get_time () const |
void | set_volume (float) |
float | get_volume () const |
void | set_balance (float) |
float | get_balance () const |
void | set_active (bool) |
bool | get_active () const |
const string & | get_name () const |
float | length () const |
AudioSound::SoundStatus | status () const |
NullAudioSound () | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Friends | |
class | NullAudioManager |
class | AudioManager |
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Definition at line 97 of file audioSound.h. Referenced by length(). |
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Definition at line 30 of file nullAudioSound.cxx. |
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Definition at line 26 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 86 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 78 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 46 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 54 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 90 of file nullAudioSound.cxx. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Implements AudioSound. Definition at line 62 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 70 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 95 of file nullAudioSound.cxx. References AudioSound::READY, and AudioSound::SoundStatus. |
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Implements AudioSound. Definition at line 34 of file nullAudioSound.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Implements AudioSound. Definition at line 82 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 74 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 42 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 50 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 58 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 66 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 99 of file nullAudioSound.cxx. |
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Implements AudioSound. Definition at line 38 of file nullAudioSound.cxx. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 105 of file audioSound.h. |
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Definition at line 71 of file nullAudioSound.h. |