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panda/src/audio/nullAudioSound.cxx

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00001 // Filename: nullAudioSound.cxx
00002 // Created by:  skyler (June 6, 2001)
00003 // Prior system by: cary
00004 //
00005 ////////////////////////////////////////////////////////////////////
00006 //
00007 // PANDA 3D SOFTWARE
00008 // Copyright (c) 2001, Disney Enterprises, Inc.  All rights reserved
00009 //
00010 // All use of this software is subject to the terms of the Panda 3d
00011 // Software license.  You should have received a copy of this license
00012 // along with this source code; you will also find a current copy of
00013 // the license at http://www.panda3d.org/license.txt .
00014 //
00015 // To contact the maintainers of this program write to
00016 // panda3d@yahoogroups.com .
00017 //
00018 ////////////////////////////////////////////////////////////////////
00019 
00020 #include "nullAudioSound.h"
00021 
00022 
00023 NullAudioSound::NullAudioSound() {
00024   // Intentionally blank.
00025 }
00026 
00027 NullAudioSound::~NullAudioSound() {
00028   // Intentionally blank.
00029 }
00030   
00031 void NullAudioSound::play() {
00032   // Intentionally blank.
00033 }
00034 
00035 void NullAudioSound::stop() {
00036   // Intentionally blank.
00037 }
00038   
00039 void NullAudioSound::set_loop(bool) {
00040   // Intentionally blank.
00041 }
00042 
00043 bool NullAudioSound::get_loop() const {
00044   return false; 
00045 }
00046   
00047 void NullAudioSound::set_loop_count(unsigned long) {
00048   // Intentionally blank.
00049 }
00050 
00051 unsigned long NullAudioSound::get_loop_count() const {
00052   return 0; 
00053 }
00054   
00055 void NullAudioSound::set_time(float) {
00056   // Intentionally blank.
00057 }
00058 
00059 float NullAudioSound::get_time() const {
00060   return 0; 
00061 }
00062 
00063 void NullAudioSound::set_volume(float) {
00064   // Intentionally blank.
00065 }
00066 
00067 float NullAudioSound::get_volume() const {
00068   return 0; 
00069 }
00070 
00071 void NullAudioSound::set_balance(float) {
00072   // Intentionally blank.
00073 }
00074 
00075 float NullAudioSound::get_balance() const {
00076   return 0; 
00077 }
00078 
00079 void NullAudioSound::set_active(bool) {
00080   // Intentionally blank.
00081 }
00082 
00083 bool NullAudioSound::get_active() const {
00084   return false; 
00085 }
00086 
00087 const string& NullAudioSound::get_name() const {
00088   static const string blank="";
00089   return blank;
00090 }
00091 
00092 float NullAudioSound::length() const {
00093   return 0;
00094 }
00095 
00096 AudioSound::SoundStatus NullAudioSound::status() const {
00097   return AudioSound::READY; 
00098 }

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