#include <audioManager.h>
Inheritance diagram for AudioManager:
Public Member Functions | |
virtual | ~AudioManager () |
virtual bool | is_valid ()=0 |
virtual PointerTo< AudioSound > | get_sound (const string &file_name)=0 |
PointerTo< AudioSound > | get_null_sound () |
Returns a special NullAudioSound object that has all the interface of a normal sound object, but plays no sound. | |
virtual void | uncache_sound (const string &file_name)=0 |
virtual void | clear_cache ()=0 |
virtual void | set_cache_limit (int count)=0 |
virtual int | get_cache_limit ()=0 |
void | set_mutually_exclusive (bool bExclusive) |
virtual void | set_volume (float volume)=0 |
virtual float | get_volume ()=0 |
virtual void | set_active (bool flag)=0 |
virtual bool | get_active ()=0 |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
PointerTo< AudioManager > | create_AudioManager () |
void | register_AudioManager_creator (Create_AudioManager_proc *proc) |
TypeHandle | get_class_type () |
void | init_type () |
Protected Member Functions | |
AudioManager () | |
Protected Attributes | |
bool | _bExclusive |
PointerTo< AudioSound > | _null_sound |
Static Protected Attributes | |
Create_AudioManager_proc * | _create_AudioManager = create_NullAudioManger |
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Definition at line 43 of file audioManager.h. |
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Definition at line 92 of file audioManager.h. |
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Implemented in NullAudioManager. |
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Definition at line 50 of file audioManager.cxx. References _create_AudioManager, audio_debug, audio_error, audio_library_name, create_NullAudioManger(), Filename::dso_filename(), DWORD, load_dso(), load_dso_error(), nassertr, path, and Filename::to_os_specific(). |
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Implemented in NullAudioManager. |
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Implemented in NullAudioManager. |
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Returns a special NullAudioSound object that has all the interface of a normal sound object, but plays no sound. This same object may also be returned by get_sound() if it fails. Definition at line 104 of file audioManager.cxx. References _bExclusive. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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Implemented in NullAudioManager. |
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Implemented in NullAudioManager. |
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Implemented in NullAudioManager. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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Definition at line 41 of file audioManager.cxx. |
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Implemented in NullAudioManager. |
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Implemented in NullAudioManager. |
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Definition at line 112 of file audioManager.cxx. |
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Implemented in NullAudioManager. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Implemented in NullAudioManager. |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |
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Definition at line 89 of file audioManager.h. Referenced by get_null_sound(). |
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Definition at line 38 of file audioManager.cxx. Referenced by create_AudioManager(). |
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Definition at line 90 of file audioManager.h. |