#include <pointParticleFactory.h>
Inheritance diagram for PointParticleFactory:
Public Member Functions | |
PointParticleFactory (void) | |
default constructor | |
PointParticleFactory (const PointParticleFactory ©) | |
copy constructor | |
virtual | ~PointParticleFactory (void) |
destructor | |
void | set_lifespan_base (float lb) |
public | |
void | set_lifespan_spread (float ls) |
public | |
void | set_mass_base (float mb) |
public | |
void | set_mass_spread (float ms) |
public | |
void | set_terminal_velocity_base (float tvb) |
public | |
void | set_terminal_velocity_spread (float tvs) |
public | |
float | get_lifespan_base (void) const |
public | |
float | get_lifespan_spread (void) const |
public | |
float | get_mass_base (void) const |
public | |
float | get_mass_spread (void) const |
public | |
float | get_terminal_velocity_base (void) const |
public | |
float | get_terminal_velocity_spread (void) const |
public | |
void | populate_particle (BaseParticle *bp) |
public | |
int | get_ref_count () const |
Returns the current reference count. | |
int | ref () const |
Explicitly increments the reference count. | |
int | unref () const |
Explicitly decrements the reference count. | |
void | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
Static Public Member Functions | |
TypeHandle | get_class_type () |
void | init_type () |
Private Member Functions | |
virtual BaseParticle * | alloc_particle (void) const |
child particle generation function | |
virtual void | populate_child_particle (BaseParticle *bp) const |
child particle generation function |
Definition at line 35 of file pointParticleFactory.h.
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default constructor
Definition at line 36 of file pointParticleFactory.cxx. |
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copy constructor
Definition at line 49 of file pointParticleFactory.cxx. |
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destructor
Definition at line 62 of file pointParticleFactory.cxx. |
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child particle generation function
Implements BaseParticleFactory. Definition at line 87 of file pointParticleFactory.cxx. |
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public
Definition at line 102 of file baseParticleFactory.I. References BaseParticleFactory::_mass_spread, and INLINE. |
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public
Definition at line 114 of file baseParticleFactory.I. References BaseParticleFactory::_terminal_velocity_base. |
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public
Definition at line 126 of file baseParticleFactory.I. |
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public
Definition at line 138 of file baseParticleFactory.I. |
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Returns the current reference count.
Definition at line 183 of file referenceCount.I. Referenced by RenderState::determine_bin_index(), RenderEffects::determine_show_bounds(), FontPool::ns_garbage_collect(), TexturePool::ns_garbage_collect(), MaterialPool::ns_get_material(), and TexturePool::ns_release_texture(). |
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public
Definition at line 150 of file baseParticleFactory.I. |
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public
Definition at line 162 of file baseParticleFactory.I. |
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child particle generation function
Implements BaseParticleFactory. Definition at line 74 of file pointParticleFactory.cxx. |
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public
Definition at line 80 of file baseParticleFactory.cxx. |
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Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 225 of file referenceCount.I. Referenced by ClientDevice::ClientDevice(), EggGroupNode::find_textures(), EggGroupNode::r_apply_texmats(), EggGroupNode::r_flatten_transforms(), and EggGroupNode::reverse_vertex_ordering(). |
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public
Definition at line 30 of file baseParticleFactory.I. References BaseParticleFactory::_lifespan_spread, and INLINE. |
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public
Definition at line 42 of file baseParticleFactory.I. References BaseParticleFactory::_mass_base. |
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public
Definition at line 54 of file baseParticleFactory.I. References BaseParticleFactory::_terminal_velocity_base, and INLINE. |
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public
Definition at line 66 of file baseParticleFactory.I. References BaseParticleFactory::_terminal_velocity_spread, and INLINE. |
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public
Definition at line 78 of file baseParticleFactory.I. References BaseParticleFactory::_lifespan_base. |
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public
Definition at line 90 of file baseParticleFactory.I. References BaseParticleFactory::_mass_base, and INLINE. |
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Does some easy checks to make sure that the reference count isn't completely bogus.
Definition at line 328 of file referenceCount.I. References INLINE. Referenced by EggNode::determine_bin(), and ReferenceCount::~ReferenceCount(). |
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Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. Definition at line 293 of file referenceCount.I. References INLINE. Referenced by RenderState::determine_bin_index(), and RenderEffects::determine_show_bounds(). |