Core.Object | +--Engine.Actor | +--Engine.Decoration
Direct Known Subclasses:ArenaCam, Car01, Car02, Car03, CTFFlag, IntroBoss, IntroDude, LightCone, Pylon, Shieldd, StudMetal, Stukka, TrophyDude, U, UT_Decoration, Carcass, ScaledSprite, Cannon, Chair, Cryopod, Dice, EscapePod, Flag1, Flag2, Flag3, IntroShip, Lamp1, Lamp4, Moon, Robot, SludgeBarrel, Table, Tapestry1, Barrel, Book, Boulder, BubbleGenerator, Candle, Candle2, Chest, DripGenerator, Fan2, InterpolatingObject, Knife, Lantern, Lantern2, MonkStatue, Panel, Plant1, Plant2, Plant3, Plant4, Plant5, Plant6, Plant7, Sconce, SeaWeed, Sign1, SteelBarrel, SteelBox, Tree, Urn, Vase, Wire, WoodenBox |
Variables | |
class |
EffectWhenDestroyed |
sound |
EndPushSound Used by engine physics. |
sound |
PushSound |
bool |
bBobbing |
bool |
bOnlyTriggerable |
bool |
bPushSoundPlaying Used by engine physics. |
bool |
bPushable |
bool |
bSplash |
bool |
bWasCarried |
class |
content2 Used by engine physics. |
class |
content3 Used by engine physics. |
class |
contents Used by engine physics. |
int |
numLandings Used by engine physics. |
Function Summary | |
void |
BaseChange() |
void |
Bump(Actor Other) |
void |
Destroyed() |
void |
Drop(vector newVel) |
|
FollowHolder(Actor Other) |
void |
Landed(vector HitNormall) |
void |
Timer() |
void |
Trigger(Actor Other, Pawn EventInstigator) |
void |
ZoneChange(ZoneInfo NewZone) |