Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.Car02
00001 //============================================================================= 00002 // car02. 00003 //============================================================================= 00004 class Car02 extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=car02M ANIVFILE=MODELS\car02_a.3D DATAFILE=MODELS\car02_d.3D X=0 Y=0 Z=0 00008 #exec MESH LODPARAMS MESH=car02M ZDISP=550 00009 #exec MESH ORIGIN MESH=car02M X=0 Y=0 Z=0 PITCH=0 ROLL=-64 00010 #exec MESH SEQUENCE MESH=car02M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=car02M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=Jcar2 FILE=MODELS\car02.pcx GROUP=Skins LODSET=2 00013 #exec MESHMAP SCALE MESHMAP=car02M X=0.3 Y=0.3 Z=0.6 00014 #exec MESHMAP SETTEXTURE MESHMAP=car02M NUM=1 TEXTURE=Jcar2 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'Botpack.car02M' 00020 }