Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealI.Tapestry1
00001 //============================================================================= 00002 // Tapestry1. 00003 //============================================================================= 00004 class Tapestry1 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Tap ANIVFILE=MODELS\Tap_a.3D DATAFILE=MODELS\Tap_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Tap X=0 Y=00 Z=0 YAW=0 00008 #exec MESH SEQUENCE MESH=Tap SEQ=All STARTFRAME=0 NUMFRAMES=15 00009 #exec MESH SEQUENCE MESH=Tap SEQ=Waver STARTFRAME=0 NUMFRAMES=15 00010 #exec TEXTURE IMPORT NAME=JTap1 FILE=MODELS\Tap1.PCX GROUP=Skins FLAGS=2 00011 00012 #exec MESHMAP SCALE MESHMAP=Tap X=0.15 Y=0.15 Z=0.3 00013 00014 #exec MESHMAP SETTEXTURE MESHMAP=Tap NUM=1 TEXTURE=JTap1 TLOD=30 00015 00016 00017 Auto State Animate 00018 { 00019 Begin: 00020 LoopAnim('Waver',0.2); 00021 } 00022 00023 defaultproperties 00024 { 00025 bStatic=False 00026 Physics=PHYS_Walking 00027 DrawType=DT_Mesh 00028 Mesh=LodMesh'UnrealI.Tap' 00029 }