UnrealI
Class Tapestry1

source: e:\games\UnrealTournament\UnrealI\Classes\Tapestry1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Tapestry1
Direct Known Subclasses:BlueTapestry, GoldTapestry, GreenTapestry, RedTapestry

class Tapestry1
extends Engine.Decoration

//============================================================================= // Tapestry1. //=============================================================================
States
Animate
State Animate Function Summary



Source Code


00001	//=============================================================================
00002	// Tapestry1.
00003	//=============================================================================
00004	class Tapestry1 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Tap ANIVFILE=MODELS\Tap_a.3D DATAFILE=MODELS\Tap_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Tap X=0 Y=00 Z=0 YAW=0
00008	#exec MESH SEQUENCE MESH=Tap SEQ=All    STARTFRAME=0   NUMFRAMES=15
00009	#exec MESH SEQUENCE MESH=Tap SEQ=Waver  STARTFRAME=0   NUMFRAMES=15
00010	#exec TEXTURE IMPORT NAME=JTap1 FILE=MODELS\Tap1.PCX GROUP=Skins FLAGS=2
00011	
00012	#exec MESHMAP SCALE MESHMAP=Tap X=0.15 Y=0.15 Z=0.3
00013	
00014	#exec MESHMAP SETTEXTURE MESHMAP=Tap NUM=1 TEXTURE=JTap1 TLOD=30
00015	
00016	
00017	Auto State Animate
00018	{
00019	Begin:
00020		LoopAnim('Waver',0.2);
00021	}
00022	
00023	defaultproperties
00024	{
00025	     bStatic=False
00026	     Physics=PHYS_Walking
00027	     DrawType=DT_Mesh
00028	     Mesh=LodMesh'UnrealI.Tap'
00029	}

End Source Code