Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Lantern
00001 //============================================================================= 00002 // Lantern. 00003 //============================================================================= 00004 class Lantern extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=LanternM ANIVFILE=MODELS\Lantrn_a.3D DATAFILE=MODELS\Lantrn_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64 00009 #exec MESH SEQUENCE MESH=LanternM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=LanternM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2 00013 #exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 TLOD=10 00014 00015 defaultproperties 00016 { 00017 bDirectional=True 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealShare.LanternM' 00020 LightType=LT_Steady 00021 LightBrightness=203 00022 LightHue=35 00023 LightSaturation=59 00024 LightRadius=32 00025 }