UnrealShare
Class Lantern

source: e:\games\UnrealTournament\UnrealShare\Classes\Lantern.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Lantern
Direct Known Subclasses:None

class Lantern
extends Engine.Decoration

//============================================================================= // Lantern. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Lantern.
00003	//=============================================================================
00004	class Lantern extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=LanternM ANIVFILE=MODELS\Lantrn_a.3D DATAFILE=MODELS\Lantrn_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=LanternM X=0 Y=0 Z=0 ROLL=-64
00009	#exec MESH SEQUENCE MESH=LanternM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=LanternM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=LanternM X=0.1 Y=0.1 Z=0.2
00013	#exec MESHMAP SETTEXTURE MESHMAP=LanternM NUM=1 TEXTURE=JLantern1 TLOD=10
00014	
00015	defaultproperties
00016	{
00017	     bDirectional=True
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealShare.LanternM'
00020	     LightType=LT_Steady
00021	     LightBrightness=203
00022	     LightHue=35
00023	     LightSaturation=59
00024	     LightRadius=32
00025	}

End Source Code