UnrealShare
Class Knife

source: e:\games\UnrealTournament\UnrealShare\Classes\Knife.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Knife
Direct Known Subclasses:None

class Knife
extends Engine.Decoration

//============================================================================= // Knife. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Knife.
00003	//=============================================================================
00004	class Knife extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=KnifeM ANIVFILE=MODELS\Knife_a.3D DATAFILE=MODELS\Knife_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=KnifeM X=0 Y=0 Z=0 PITCH=-64
00009	#exec MESH SEQUENCE MESH=KnifeM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=KnifeM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=KnifeM X=0.03 Y=0.03 Z=0.06
00013	#exec MESHMAP SETTEXTURE MESHMAP=KnifeM NUM=1 TEXTURE=JLantern1
00014	
00015	defaultproperties
00016	{
00017	     DrawType=DT_Mesh
00018	     Mesh=LodMesh'UnrealShare.KnifeM'
00019	}

End Source Code