Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Knife
00001 //============================================================================= 00002 // Knife. 00003 //============================================================================= 00004 class Knife extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=KnifeM ANIVFILE=MODELS\Knife_a.3D DATAFILE=MODELS\Knife_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=KnifeM X=0 Y=0 Z=0 PITCH=-64 00009 #exec MESH SEQUENCE MESH=KnifeM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=KnifeM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=KnifeM X=0.03 Y=0.03 Z=0.06 00013 #exec MESHMAP SETTEXTURE MESHMAP=KnifeM NUM=1 TEXTURE=JLantern1 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'UnrealShare.KnifeM' 00019 }