Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Plant2
00001 //============================================================================= 00002 // Plant2. 00003 //============================================================================= 00004 class Plant2 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Plant2M ANIVFILE=MODELS\plant2_a.3D DATAFILE=MODELS\plant2_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Plant2M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Plant2M X=0 Y=100 Z=100 YAW=64 00009 00010 #exec MESH SEQUENCE MESH=plant2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=plant2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 00013 #exec TEXTURE IMPORT NAME=JPlant21 FILE=MODELS\plant2.PCX GROUP=Skins FLAGS=2 00014 #exec MESHMAP SCALE MESHMAP=plant2M X=0.05 Y=0.05 Z=0.1 00015 #exec MESHMAP SETTEXTURE MESHMAP=plant2M NUM=1 TEXTURE=Jplant21 00016 00017 defaultproperties 00018 { 00019 DrawType=DT_Mesh 00020 Mesh=LodMesh'UnrealShare.Plant2M' 00021 CollisionRadius=6.000000 00022 CollisionHeight=9.000000 00023 bCollideWorld=True 00024 }