Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Sconce
00001 //============================================================================= 00002 // Sconce. 00003 //============================================================================= 00004 class Sconce extends Decoration; 00005 00006 #exec MESH IMPORT MESH=sconceM ANIVFILE=MODELS\sconce_a.3D DATAFILE=MODELS\sconce_d.3D X=0 Y=0 Z=0 ZEROTEX=1 00007 #exec MESH ORIGIN MESH=sconceM X=0 Y=00 Z=0 YAW=64 00008 #exec MESH SEQUENCE MESH=sconceM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=sconceM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jsconce1 FILE=MODELS\sconce.PCX GROUP=Skins 00011 #exec MESHMAP SCALE MESHMAP=sconceM X=0.03 Y=0.03 Z=0.06 00012 #exec MESHMAP SETTEXTURE MESHMAP=sconceM NUM=0 TEXTURE=Jsconce1 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Mesh=LodMesh'UnrealShare.sconceM' 00018 bCollideActors=True 00019 bCollideWorld=True 00020 bProjTarget=True 00021 }