Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Sign1
00001 //============================================================================= 00002 // Sign1. 00003 //============================================================================= 00004 class Sign1 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Sign1M ANIVFILE=MODELS\sign1_a.3D DATAFILE=MODELS\sign1_d.3D X=0 Y=0 Z=0 00007 #exec MESH LODPARAMS MESH=Sign1M STRENGTH=0.1 00008 #exec MESH ORIGIN MESH=Sign1M X=0 Y=100 Z=-120 YAW=64 00009 00010 #exec MESH SEQUENCE MESH=sign1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=sign1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 00013 #exec TEXTURE IMPORT NAME=JSign11 FILE=MODELS\sign1.PCX GROUP=Skins FLAGS=2 00014 00015 #exec MESHMAP SCALE MESHMAP=sign1M X=0.1 Y=0.1 Z=0.2 00016 00017 #exec MESHMAP SETTEXTURE MESHMAP=sign1M NUM=1 TEXTURE=Jsign11 TLOD=10 00018 00019 defaultproperties 00020 { 00021 DrawType=DT_Mesh 00022 Mesh=LodMesh'UnrealShare.Sign1M' 00023 bProjTarget=True 00024 }