UnrealShare
Class Sign1

source: e:\games\UnrealTournament\UnrealShare\Classes\Sign1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Sign1
Direct Known Subclasses:None

class Sign1
extends Engine.Decoration

//============================================================================= // Sign1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Sign1.
00003	//=============================================================================
00004	class Sign1 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Sign1M ANIVFILE=MODELS\sign1_a.3D DATAFILE=MODELS\sign1_d.3D X=0 Y=0 Z=0
00007	#exec MESH LODPARAMS MESH=Sign1M STRENGTH=0.1
00008	#exec MESH ORIGIN MESH=Sign1M X=0 Y=100 Z=-120 YAW=64
00009	
00010	#exec MESH SEQUENCE MESH=sign1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=sign1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00012	
00013	#exec TEXTURE IMPORT NAME=JSign11 FILE=MODELS\sign1.PCX GROUP=Skins FLAGS=2
00014	
00015	#exec MESHMAP SCALE MESHMAP=sign1M X=0.1 Y=0.1 Z=0.2
00016	
00017	#exec MESHMAP SETTEXTURE MESHMAP=sign1M NUM=1 TEXTURE=Jsign11 TLOD=10
00018	
00019	defaultproperties
00020	{
00021	     DrawType=DT_Mesh
00022	     Mesh=LodMesh'UnrealShare.Sign1M'
00023	     bProjTarget=True
00024	}

End Source Code