UnrealShare
Class Candle2

source: e:\games\UnrealTournament\UnrealShare\Classes\Candle2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Candle2
Direct Known Subclasses:None

class Candle2
extends Engine.Decoration

//============================================================================= // Candle2 //=============================================================================

Source Code


00001	//=============================================================================
00002	// Candle2
00003	//=============================================================================
00004	class Candle2 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Candl2 ANIVFILE=MODELS\candl2_a.3D DATAFILE=MODELS\candl2_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Candl2 X=0 Y=-120 Z=-40 YAW=64
00008	#exec MESH SEQUENCE MESH=candl2 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=candl2 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JCandl21 FILE=MODELS\candl2.PCX GROUP=Skins FLAGS=2
00011	#exec OBJ LOAD FILE=textures\cflame.utx PACKAGE=UnrealShare.CFLAM
00012	#exec MESHMAP SCALE MESHMAP=candl2 X=0.03 Y=0.03 Z=0.06
00013	#exec MESHMAP SETTEXTURE MESHMAP=candl2 NUM=1 TEXTURE=Jcandl21
00014	#exec MESHMAP SETTEXTURE MESHMAP=candl2 NUM=0 TEXTURE=UnrealShare.CFLAM.cflame
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealShare.Candl2'
00020	     CollisionRadius=3.000000
00021	     CollisionHeight=12.500000
00022	     bCollideActors=True
00023	     bCollideWorld=True
00024	}

End Source Code