UnrealI
Class Flag2

source: e:\games\UnrealTournament\UnrealI\Classes\Flag2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Flag2
Direct Known Subclasses:None

class Flag2
extends Engine.Decoration

//============================================================================= // Flag2. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Flag2.
00003	//=============================================================================
00004	class Flag2 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Flag2M ANIVFILE=MODELS\flag2_a.3D DATAFILE=MODELS\flag2_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Flag2M X=0 Y=100 Z=-120 YAW=64
00008	
00009	#exec MESH SEQUENCE MESH=flag2M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=flag2M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	
00012	#exec TEXTURE IMPORT NAME=JFlag21 FILE=MODELS\flag2.PCX GROUP=Skins FLAGS=2
00013	#exec MESHMAP SCALE MESHMAP=flag2M X=0.1 Y=0.1 Z=0.2
00014	#exec MESHMAP SETTEXTURE MESHMAP=flag2M NUM=1 TEXTURE=Jflag21
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealI.Flag2M'
00020	}

End Source Code