Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealI.Flag2
00001 //============================================================================= 00002 // Flag2. 00003 //============================================================================= 00004 class Flag2 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Flag2M ANIVFILE=MODELS\flag2_a.3D DATAFILE=MODELS\flag2_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Flag2M X=0 Y=100 Z=-120 YAW=64 00008 00009 #exec MESH SEQUENCE MESH=flag2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=flag2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 00012 #exec TEXTURE IMPORT NAME=JFlag21 FILE=MODELS\flag2.PCX GROUP=Skins FLAGS=2 00013 #exec MESHMAP SCALE MESHMAP=flag2M X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=flag2M NUM=1 TEXTURE=Jflag21 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealI.Flag2M' 00020 }