Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.TrophyDude
bool
bFinal
void
AnimEnd()
PostBeginPlay()
Timer()
00001 class TrophyDude extends Decoration; 00002 00003 var bool bFinal; 00004 00005 function PostBeginPlay() 00006 { 00007 SetTimer(38.0, True); 00008 } 00009 00010 function Timer() 00011 { 00012 SetTimer(0.0, False); 00013 PlayAnim('Trophy5', 0.3); 00014 } 00015 00016 function AnimEnd() 00017 { 00018 if (!bFinal) 00019 { 00020 PlayAnim('Trophy4', 0.3); 00021 bFinal = True; 00022 } 00023 } 00024 00025 defaultproperties 00026 { 00027 bStatic=False 00028 DrawType=DT_Mesh 00029 Mesh=LodMesh'Botpack.TrophyMale1' 00030 }