UnrealShare
Class Candle

source: e:\games\UnrealTournament\UnrealShare\Classes\Candle.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Candle
Direct Known Subclasses:None

class Candle
extends Engine.Decoration

//============================================================================= // Candle. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Candle.
00003	//=============================================================================
00004	class Candle extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=CandleM ANIVFILE=MODELS\candle_a.3D DATAFILE=MODELS\candle_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=CandleM X=0 Y=0 Z=-50 YAW=64
00008	#exec MESH SEQUENCE MESH=candleM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=candleM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JCandle1 FILE=MODELS\candle.PCX GROUP=Skins 
00011	#exec OBJ LOAD FILE=textures\cflame.utx PACKAGE=UnrealShare.CFLAM
00012	#exec MESHMAP SCALE MESHMAP=candleM X=0.03 Y=0.03 Z=0.06
00013	#exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=1 TEXTURE=Jcandle1
00014	#exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=0 TEXTURE=UnrealShare.CFLAM.cflame
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealShare.CandleM'
00020	     CollisionRadius=2.000000
00021	     CollisionHeight=14.000000
00022	     bCollideActors=True
00023	     bCollideWorld=True
00024	}

End Source Code