Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Candle
00001 //============================================================================= 00002 // Candle. 00003 //============================================================================= 00004 class Candle extends Decoration; 00005 00006 #exec MESH IMPORT MESH=CandleM ANIVFILE=MODELS\candle_a.3D DATAFILE=MODELS\candle_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=CandleM X=0 Y=0 Z=-50 YAW=64 00008 #exec MESH SEQUENCE MESH=candleM SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=candleM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JCandle1 FILE=MODELS\candle.PCX GROUP=Skins 00011 #exec OBJ LOAD FILE=textures\cflame.utx PACKAGE=UnrealShare.CFLAM 00012 #exec MESHMAP SCALE MESHMAP=candleM X=0.03 Y=0.03 Z=0.06 00013 #exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=1 TEXTURE=Jcandle1 00014 #exec MESHMAP SETTEXTURE MESHMAP=candleM NUM=0 TEXTURE=UnrealShare.CFLAM.cflame 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealShare.CandleM' 00020 CollisionRadius=2.000000 00021 CollisionHeight=14.000000 00022 bCollideActors=True 00023 bCollideWorld=True 00024 }