UnrealI
Class Robot

source: e:\games\UnrealTournament\UnrealI\Classes\Robot.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Robot
Direct Known Subclasses:None

class Robot
extends Engine.Decoration

//============================================================================= // Robot. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Robot.
00003	//=============================================================================
00004	class Robot extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=RobotM ANIVFILE=MODELS\Robot_a.3D DATAFILE=MODELS\Robot_d.3D X=0 Y=0 Z=0
00008	#exec MESH ORIGIN MESH=RobotM X=0 Y=0 Z=0 ROLL=-64
00009	#exec MESH SEQUENCE MESH=RobotM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=RobotM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JRobot1 FILE=MODELS\Robot.pcx GROUP=Skins 
00012	#exec MESHMAP SCALE MESHMAP=RobotM X=0.3 Y=0.3 Z=0.6
00013	#exec MESHMAP SETTEXTURE MESHMAP=RobotM NUM=1 TEXTURE=JRobot1
00014	
00015	defaultproperties
00016	{
00017	     DrawType=DT_Mesh
00018	     Mesh=LodMesh'UnrealI.RobotM'
00019	     CollisionRadius=50.000000
00020	     CollisionHeight=114.000000
00021	     bCollideActors=True
00022	     bCollideWorld=True
00023	     bBlockActors=True
00024	     bBlockPlayers=True
00025	}

End Source Code