Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealI.Robot
00001 //============================================================================= 00002 // Robot. 00003 //============================================================================= 00004 class Robot extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=RobotM ANIVFILE=MODELS\Robot_a.3D DATAFILE=MODELS\Robot_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=RobotM X=0 Y=0 Z=0 ROLL=-64 00009 #exec MESH SEQUENCE MESH=RobotM SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=RobotM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JRobot1 FILE=MODELS\Robot.pcx GROUP=Skins 00012 #exec MESHMAP SCALE MESHMAP=RobotM X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=RobotM NUM=1 TEXTURE=JRobot1 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'UnrealI.RobotM' 00019 CollisionRadius=50.000000 00020 CollisionHeight=114.000000 00021 bCollideActors=True 00022 bCollideWorld=True 00023 bBlockActors=True 00024 bBlockPlayers=True 00025 }