UnrealI
Class Moon

source: e:\games\UnrealTournament\UnrealI\Classes\Moon.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealI.Moon
Direct Known Subclasses:Moon2, Moon3

class Moon
extends Engine.Decoration

//============================================================================= // Moon. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Moon.
00003	//=============================================================================
00004	class Moon extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=Moon1 ANIVFILE=MODELS\moon_a.3D DATAFILE=MODELS\moon_d.3D ZEROTEX=1 MLOD=0
00008	#exec MESH ORIGIN MESH=Moon1 X=0 Y=0 Z=0 YAW=0 ROLL=7
00009	#exec MESH SEQUENCE MESH=Moon1 SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=Moon1 SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JMoon1 FILE=MODELS\moon.pcx GROUP=Skins TLOD=100 
00012	#exec MESHMAP SCALE MESHMAP=Moon1 X=0.1 Y=0.1 Z=0.2
00013	#exec MESHMAP SETTEXTURE MESHMAP=Moon1 NUM=0 TEXTURE=JMoon1
00014	
00015	defaultproperties
00016	{
00017	     bStatic=False
00018	     Physics=PHYS_Rotating
00019	     DrawType=DT_Mesh
00020	     Skin=Texture'UnrealI.Skins.JMoon1'
00021	     Mesh=Mesh'UnrealI.Moon1'
00022	     DrawScale=2.000000
00023	     bFixedRotationDir=True
00024	     RotationRate=(Yaw=500)
00025	     DesiredRotation=(Yaw=500)
00026	}

End Source Code