Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.Car01
00001 //============================================================================= 00002 // car01. 00003 //============================================================================= 00004 class Car01 extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=car01M ANIVFILE=MODELS\car01_a.3D DATAFILE=MODELS\car01_d.3D X=0 Y=0 Z=0 00008 #exec MESH LODPARAMS MESH=car01M ZDISP=550 00009 #exec MESH ORIGIN MESH=car01M X=0 Y=0 Z=0 PITCH=0 00010 #exec MESH SEQUENCE MESH=car01M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=car01M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=Jcar1 FILE=MODELS\car01.pcx GROUP=Skins LODSET=2 00013 #exec MESHMAP SCALE MESHMAP=car01M X=0.3 Y=0.3 Z=0.6 00014 #exec MESHMAP SETTEXTURE MESHMAP=car01M NUM=1 TEXTURE=Jcar1 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'Botpack.car01M' 00020 }