Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Lantern2
00001 //============================================================================= 00002 // Lantern2. 00003 //============================================================================= 00004 class Lantern2 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Lantern2M ANIVFILE=MODELS\Lantr2_a.3D DATAFILE=MODELS\Lantr2_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=Lantern2M X=0 Y=0 Z=0 ROLL=-64 00008 #exec MESH SEQUENCE MESH=Lantern2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=Lantern2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2 00011 #exec MESHMAP SCALE MESHMAP=Lantern2M X=0.1 Y=0.1 Z=0.2 00012 #exec MESHMAP SETTEXTURE MESHMAP=Lantern2M NUM=1 TEXTURE=JLantern1 TLOD=10 00013 00014 defaultproperties 00015 { 00016 bDirectional=True 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'UnrealShare.Lantern2M' 00019 LightBrightness=201 00020 LightHue=36 00021 LightSaturation=60 00022 LightRadius=33 00023 }