UnrealShare
Class Lantern2

source: e:\games\UnrealTournament\UnrealShare\Classes\Lantern2.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Lantern2
Direct Known Subclasses:None

class Lantern2
extends Engine.Decoration

//============================================================================= // Lantern2. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Lantern2.
00003	//=============================================================================
00004	class Lantern2 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Lantern2M ANIVFILE=MODELS\Lantr2_a.3D DATAFILE=MODELS\Lantr2_d.3D X=0 Y=0 Z=0
00007	#exec MESH ORIGIN MESH=Lantern2M X=0 Y=0 Z=0 ROLL=-64
00008	#exec MESH SEQUENCE MESH=Lantern2M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00009	#exec MESH SEQUENCE MESH=Lantern2M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00010	#exec TEXTURE IMPORT NAME=JLantern1 FILE=MODELS\LNTR.pcx GROUP=Skins FLAGS=2
00011	#exec MESHMAP SCALE MESHMAP=Lantern2M X=0.1 Y=0.1 Z=0.2
00012	#exec MESHMAP SETTEXTURE MESHMAP=Lantern2M NUM=1 TEXTURE=JLantern1 TLOD=10
00013	
00014	defaultproperties
00015	{
00016	     bDirectional=True
00017	     DrawType=DT_Mesh
00018	     Mesh=LodMesh'UnrealShare.Lantern2M'
00019	     LightBrightness=201
00020	     LightHue=36
00021	     LightSaturation=60
00022	     LightRadius=33
00023	}

End Source Code