Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Plant3
00001 //============================================================================= 00002 // Plant3. 00003 //============================================================================= 00004 class Plant3 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Plant3M ANIVFILE=MODELS\plant3_a.3D DATAFILE=MODELS\plant3_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Plant3M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Plant3M X=0 Y=100 Z=210 YAW=64 00009 00010 #exec MESH SEQUENCE MESH=plant3M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=plant3M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 00013 #exec TEXTURE IMPORT NAME=JPlant31 FILE=MODELS\plant3.PCX GROUP=Skins FLAGS=2 00014 #exec MESHMAP SCALE MESHMAP=plant3M X=0.05 Y=0.05 Z=0.1 00015 #exec MESHMAP SETTEXTURE MESHMAP=plant3M NUM=1 TEXTURE=Jplant31 00016 00017 defaultproperties 00018 { 00019 DrawType=DT_Mesh 00020 Mesh=LodMesh'UnrealShare.Plant3M' 00021 CollisionRadius=12.000000 00022 CollisionHeight=21.000000 00023 bCollideActors=True 00024 bCollideWorld=True 00025 }