Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.U
00001 //============================================================================= 00002 // U. 00003 //============================================================================= 00004 class U extends Decoration; 00005 00006 #exec MESH IMPORT MESH=U ANIVFILE=MODELS\U_a.3d DATAFILE=MODELS\U_d.3d X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=U X=0 Y=0 Z=0 00008 #exec MESH SEQUENCE MESH=U SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec MESH SEQUENCE MESH=U SEQ=sit STARTFRAME=0 NUMFRAMES=1 00010 #exec MESHMAP NEW MESHMAP=U MESH=U 00011 #exec MESHMAP SCALE MESHMAP=U X=0.1 Y=0.1 Z=0.2 00012 00013 defaultproperties 00014 { 00015 bStatic=False 00016 DrawType=DT_Mesh 00017 Texture=Texture'Botpack.GoldSkin2' 00018 Skin=Texture'Botpack.GoldSkin2' 00019 Mesh=LodMesh'Botpack.U' 00020 bMeshEnviroMap=True 00021 }