Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.LightCone
00001 //============================================================================= 00002 // Lightcone. 00003 //============================================================================= 00004 class LightCone expands Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=lightcone1 ANIVFILE=MODELS\lightcone_a.3D DATAFILE=MODELS\lightcone_d.3D X=0 Y=0 Z=0 00008 #exec MESH ORIGIN MESH=lightcone1 X=0 Y=0 Z=0 ROLL=-64 00009 #exec MESH SEQUENCE MESH=lightcone1 SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec TEXTURE IMPORT NAME=Jlightcone11 FILE=MODELS\lightcone.PCX GROUP="Skins" 00011 #exec MESHMAP SCALE MESHMAP=lightcone1 X=0.05 Y=0.05 Z=0.1 00012 #exec MESHMAP SETTEXTURE MESHMAP=lightcone1 NUM=1 TEXTURE=Jlightcone11 00013 00014 defaultproperties 00015 { 00016 DrawType=DT_Mesh 00017 Style=STY_Modulated 00018 Mesh=LodMesh'Botpack.lightcone1' 00019 ScaleGlow=0.300000 00020 bUnlit=True 00021 }