UnrealShare
Class Plant4

source: e:\games\UnrealTournament\UnrealShare\Classes\Plant4.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Plant4
Direct Known Subclasses:None

class Plant4
extends Engine.Decoration

//============================================================================= // Plant4. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Plant4.
00003	//=============================================================================
00004	class Plant4 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Plant4M ANIVFILE=MODELS\Plant4_a.3D DATAFILE=MODELS\Plant4_d.3D LODSTYLE=2
00007	//#exec MESH LODPARAMS MESH=Plant4M STRENGTH=0.5 
00008	#exec MESH ORIGIN MESH=Plant4M X=0 Y=0 Z=0 ROLL=-64
00009	#exec MESH SEQUENCE MESH=Plant4M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00010	#exec MESH SEQUENCE MESH=Plant4M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00011	#exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2
00012	#exec MESHMAP SCALE MESHMAP=Plant4M X=0.09 Y=0.09 Z=0.18
00013	#exec MESHMAP SETTEXTURE MESHMAP=Plant4M NUM=1 TEXTURE=JPlant41
00014	
00015	defaultproperties
00016	{
00017	     DrawType=DT_Mesh
00018	     Mesh=LodMesh'UnrealShare.Plant4M'
00019	     CollisionRadius=11.000000
00020	     CollisionHeight=37.000000
00021	     bCollideActors=True
00022	     bCollideWorld=True
00023	     bBlockActors=True
00024	     bBlockPlayers=True
00025	}

End Source Code