Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Plant4
00001 //============================================================================= 00002 // Plant4. 00003 //============================================================================= 00004 class Plant4 extends Decoration; 00005 00006 #exec MESH IMPORT MESH=Plant4M ANIVFILE=MODELS\Plant4_a.3D DATAFILE=MODELS\Plant4_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Plant4M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Plant4M X=0 Y=0 Z=0 ROLL=-64 00009 #exec MESH SEQUENCE MESH=Plant4M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Plant4M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=Plant4M X=0.09 Y=0.09 Z=0.18 00013 #exec MESHMAP SETTEXTURE MESHMAP=Plant4M NUM=1 TEXTURE=JPlant41 00014 00015 defaultproperties 00016 { 00017 DrawType=DT_Mesh 00018 Mesh=LodMesh'UnrealShare.Plant4M' 00019 CollisionRadius=11.000000 00020 CollisionHeight=37.000000 00021 bCollideActors=True 00022 bCollideWorld=True 00023 bBlockActors=True 00024 bBlockPlayers=True 00025 }