Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.Shieldd
00001 //============================================================================= 00002 // shieldd. 00003 //============================================================================= 00004 class Shieldd extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=shieldM ANIVFILE=MODELS\shield_a.3D DATAFILE=MODELS\shield_d.3D X=0 Y=0 Z=0 00008 #exec MESH LODPARAMS MESH=shieldM STRENGTH=0.2 00009 #exec MESH ORIGIN MESH=shieldM X=0 Y=0 Z=0 PITCH=0 00010 #exec MESH SEQUENCE MESH=shieldM SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=shieldM SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=Js2 FILE=MODELS\shield.pcx GROUP=Skins LODSET=2 00013 #exec MESHMAP SCALE MESHMAP=shieldM X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=shieldM NUM=1 TEXTURE=Js2 TLOD=30 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'Botpack.shieldM' 00020 }