Botpack
Class Shieldd

source: e:\games\UnrealTournament\Botpack\Classes\Shieldd.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--Botpack.Shieldd
Direct Known Subclasses:None

class Shieldd
extends Engine.Decoration

//============================================================================= // shieldd. //=============================================================================

Source Code


00001	//=============================================================================
00002	// shieldd.
00003	//=============================================================================
00004	class Shieldd extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=shieldM ANIVFILE=MODELS\shield_a.3D DATAFILE=MODELS\shield_d.3D X=0 Y=0 Z=0
00008	#exec MESH LODPARAMS MESH=shieldM STRENGTH=0.2
00009	#exec MESH ORIGIN MESH=shieldM X=0 Y=0 Z=0 PITCH=0
00010	#exec MESH SEQUENCE MESH=shieldM SEQ=All    STARTFRAME=0   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=shieldM SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00012	#exec TEXTURE IMPORT NAME=Js2 FILE=MODELS\shield.pcx GROUP=Skins  LODSET=2
00013	#exec MESHMAP SCALE MESHMAP=shieldM X=0.1 Y=0.1 Z=0.2
00014	#exec MESHMAP SETTEXTURE MESHMAP=shieldM NUM=1 TEXTURE=Js2 TLOD=30
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'Botpack.shieldM'
00020	}

End Source Code