Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Plant5
00001 //============================================================================= 00002 // Plant5. 00003 //============================================================================= 00004 class Plant5 extends Decoration; 00005 00006 00007 #exec MESH IMPORT MESH=Plant5M ANIVFILE=MODELS\Plant5_a.3D DATAFILE=MODELS\Plant5_d.3D LODSTYLE=2 00008 //#exec MESH LODPARAMS MESH=Plant5M STRENGTH=0.5 00009 #exec MESH ORIGIN MESH=Plant5M X=0 Y=0 Z=0 ROLL=-64 00010 #exec MESH SEQUENCE MESH=Plant5M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=Plant5M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2 00013 #exec MESHMAP SCALE MESHMAP=Plant5M X=0.09 Y=0.09 Z=0.18 00014 #exec MESHMAP SETTEXTURE MESHMAP=Plant5M NUM=1 TEXTURE=JPlant41 00015 00016 defaultproperties 00017 { 00018 DrawType=DT_Mesh 00019 Mesh=LodMesh'UnrealShare.Plant5M' 00020 CollisionRadius=10.000000 00021 CollisionHeight=42.000000 00022 bCollideActors=True 00023 bCollideWorld=True 00024 bBlockActors=True 00025 bBlockPlayers=True 00026 }