UnrealShare
Class Plant5

source: e:\games\UnrealTournament\UnrealShare\Classes\Plant5.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Plant5
Direct Known Subclasses:None

class Plant5
extends Engine.Decoration

//============================================================================= // Plant5. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Plant5.
00003	//=============================================================================
00004	class Plant5 extends Decoration;
00005	
00006	
00007	#exec MESH IMPORT MESH=Plant5M ANIVFILE=MODELS\Plant5_a.3D DATAFILE=MODELS\Plant5_d.3D LODSTYLE=2
00008	//#exec MESH LODPARAMS MESH=Plant5M STRENGTH=0.5 
00009	#exec MESH ORIGIN MESH=Plant5M X=0 Y=0 Z=0 ROLL=-64
00010	#exec MESH SEQUENCE MESH=Plant5M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=Plant5M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00012	#exec TEXTURE IMPORT NAME=JPlant41 FILE=MODELS\Plnt1.pcx GROUP=Skins FLAGS=2
00013	#exec MESHMAP SCALE MESHMAP=Plant5M X=0.09 Y=0.09 Z=0.18
00014	#exec MESHMAP SETTEXTURE MESHMAP=Plant5M NUM=1 TEXTURE=JPlant41
00015	
00016	defaultproperties
00017	{
00018	     DrawType=DT_Mesh
00019	     Mesh=LodMesh'UnrealShare.Plant5M'
00020	     CollisionRadius=10.000000
00021	     CollisionHeight=42.000000
00022	     bCollideActors=True
00023	     bCollideWorld=True
00024	     bBlockActors=True
00025	     bBlockPlayers=True
00026	}

End Source Code