UnrealShare
Class Plant1

source: e:\games\UnrealTournament\UnrealShare\Classes\Plant1.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Plant1
Direct Known Subclasses:None

class Plant1
extends Engine.Decoration

//============================================================================= // Plant1. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Plant1.
00003	//=============================================================================
00004	class Plant1 extends Decoration;
00005	
00006	#exec MESH IMPORT MESH=Plant1M ANIVFILE=MODELS\plant1_a.3D DATAFILE=MODELS\plant1_d.3D LODSTYLE=2
00007	//#exec MESH LODPARAMS MESH=Plant1M STRENGTH=0.5 
00008	#exec MESH ORIGIN MESH=Plant1M X=0 Y=100 Z=-10 YAW=64
00009	
00010	#exec MESH SEQUENCE MESH=plant1M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=plant1M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00012	
00013	#exec TEXTURE IMPORT NAME=JPlant11 FILE=MODELS\plant1.PCX GROUP=Skins FLAGS=2
00014	#exec MESHMAP SCALE MESHMAP=plant1M X=0.05 Y=0.05 Z=0.1
00015	#exec MESHMAP SETTEXTURE MESHMAP=plant1M NUM=1 TEXTURE=Jplant11
00016	
00017	defaultproperties
00018	{
00019	     DrawType=DT_Mesh
00020	     Mesh=LodMesh'UnrealShare.Plant1M'
00021	     CollisionRadius=6.000000
00022	     CollisionHeight=13.000000
00023	     bCollideWorld=True
00024	}

End Source Code