Core.Object | +--Engine.Actor | +--Engine.Decoration | +--Botpack.Stukka
bool
bDiveBomber
00001 //============================================================================= 00002 // Stukka 00003 //============================================================================= 00004 class Stukka expands Decoration; 00005 00006 #exec MESH IMPORT MESH=stukkam ANIVFILE=MODELS\stukka_a.3D DATAFILE=MODELS\stukka_d.3D X=0 Y=0 Z=0 00007 #exec MESH ORIGIN MESH=stukkam X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=-64 00008 #exec MESH SEQUENCE MESH=stukkam SEQ=All STARTFRAME=0 NUMFRAMES=1 00009 #exec TEXTURE IMPORT NAME=Jstukka1 FILE=MODELS\stukka.PCX 00010 #exec MESHMAP SCALE MESHMAP=stukkam X=0.03 Y=0.03 Z=0.06 00011 #exec MESHMAP SETTEXTURE MESHMAP=stukkam NUM=1 TEXTURE=Jstukka1 00012 00013 var bool bDiveBomber; 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'Botpack.stukkam' 00018 AmbientGlow=10 00019 SoundRadius=9 00020 SoundVolume=255 00021 CollisionRadius=0.000000 00022 CollisionHeight=0.000000 00023 }