Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Tree
00001 //============================================================================= 00002 // Tree. 00003 //============================================================================= 00004 class Tree extends Decoration; 00005 00006 defaultproperties 00007 { 00008 DrawType=DT_Mesh 00009 Mesh=LodMesh'UnrealShare.Tree1M' 00010 CollisionRadius=25.000000 00011 CollisionHeight=160.000000 00012 bCollideActors=True 00013 bCollideWorld=True 00014 bBlockActors=True 00015 bBlockPlayers=True 00016 }