Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Tree | +--UnrealShare.Tree1
00001 //============================================================================= 00002 // Tree1. 00003 //============================================================================= 00004 class Tree1 extends Tree; 00005 00006 #exec MESH IMPORT MESH=Tree1M ANIVFILE=MODELS\Tree1_a.3D DATAFILE=MODELS\Tree1_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Tree1M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Tree1M X=0 Y=0 Z=0 YAW=64 ROLL=-64 00009 #exec MESH SEQUENCE MESH=Tree1M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Tree1M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JTree11 FILE=MODELS\Tree1.PCX GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=Tree1M X=0.2 Y=0.2 Z=0.4 00013 #exec MESHMAP SETTEXTURE MESHMAP=Tree1M NUM=1 TEXTURE=JTree11 00014 00015 defaultproperties 00016 { 00017 }