Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Tree | +--UnrealShare.Tree2
00001 //============================================================================= 00002 // Tree2. 00003 //============================================================================= 00004 class Tree2 extends Tree; 00005 00006 #exec MESH IMPORT MESH=Tree2M ANIVFILE=MODELS\Tree2_a.3D DATAFILE=MODELS\Tree2_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Tree2M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Tree2M X=50 Y=0 Z=50 YAW=64 ROLL=-64 00009 #exec MESH SEQUENCE MESH=Tree2M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Tree2M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JTree21 FILE=MODELS\Tree2.PCX GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=Tree2M X=0.25 Y=0.25 Z=0.5 00013 #exec MESHMAP SETTEXTURE MESHMAP=Tree2M NUM=1 TEXTURE=JTree21 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'UnrealShare.Tree2M' 00018 }