Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Tree | +--UnrealShare.Tree6
00001 //============================================================================= 00002 // Tree6. 00003 //============================================================================= 00004 class Tree6 extends Tree; 00005 00006 #exec MESH IMPORT MESH=Tree6M ANIVFILE=MODELS\Tree12_a.3D DATAFILE=MODELS\Tree12_d.3D LODSTYLE=2 00007 //#exec MESH LODPARAMS MESH=Tree6M STRENGTH=0.5 00008 #exec MESH ORIGIN MESH=Tree6M X=-50 Y=320 Z=0 YAW=64 ROLL=-64 00009 #exec MESH SEQUENCE MESH=Tree6M SEQ=All STARTFRAME=0 NUMFRAMES=1 00010 #exec MESH SEQUENCE MESH=Tree6M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00011 #exec TEXTURE IMPORT NAME=JTree61 FILE=MODELS\Tree12.PCX GROUP=Skins FLAGS=2 00012 #exec MESHMAP SCALE MESHMAP=Tree6M X=0.3 Y=0.3 Z=0.6 00013 #exec MESHMAP SETTEXTURE MESHMAP=Tree6M NUM=1 TEXTURE=JTree61 00014 00015 defaultproperties 00016 { 00017 Mesh=LodMesh'UnrealShare.Tree6M' 00018 CollisionRadius=17.000000 00019 CollisionHeight=93.000000 00020 }