Core.Object | +--Engine.Actor | +--Engine.Decoration | +--UnrealShare.Tree | +--UnrealShare.Tree10
00001 //============================================================================= 00002 // Tree10. 00003 //============================================================================= 00004 class Tree10 extends Tree; 00005 00006 00007 #exec MESH IMPORT MESH=Tree10M ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D LODSTYLE=2 00008 //#exec MESH LODPARAMS MESH=Tree10M STRENGTH=0.5 00009 #exec MESH ORIGIN MESH=Tree10M X=0 Y=320 Z=0 YAW=64 ROLL=-64 00010 #exec MESH SEQUENCE MESH=Tree10M SEQ=All STARTFRAME=0 NUMFRAMES=1 00011 #exec MESH SEQUENCE MESH=Tree10M SEQ=Still STARTFRAME=0 NUMFRAMES=1 00012 #exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2 00013 #exec MESHMAP SCALE MESHMAP=Tree10M X=0.1 Y=0.1 Z=0.2 00014 #exec MESHMAP SETTEXTURE MESHMAP=Tree10M NUM=1 TEXTURE=JTree101 00015 00016 defaultproperties 00017 { 00018 Mesh=LodMesh'UnrealShare.Tree10M' 00019 CollisionRadius=10.000000 00020 CollisionHeight=32.000000 00021 }