UnrealShare
Class Tree10

source: e:\games\UnrealTournament\UnrealShare\Classes\Tree10.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Decoration
         |
         +--UnrealShare.Tree
            |
            +--UnrealShare.Tree10
Direct Known Subclasses:None

class Tree10
extends UnrealShare.Tree

//============================================================================= // Tree10. //=============================================================================

Source Code


00001	//=============================================================================
00002	// Tree10.
00003	//=============================================================================
00004	class Tree10 extends Tree;
00005	
00006	
00007	#exec MESH IMPORT MESH=Tree10M ANIVFILE=MODELS\Tree16_a.3D DATAFILE=MODELS\Tree16_d.3D LODSTYLE=2
00008	//#exec MESH LODPARAMS MESH=Tree10M STRENGTH=0.5 
00009	#exec MESH ORIGIN MESH=Tree10M X=0 Y=320 Z=0 YAW=64 ROLL=-64
00010	#exec MESH SEQUENCE MESH=Tree10M SEQ=All    STARTFRAME=0   NUMFRAMES=1
00011	#exec MESH SEQUENCE MESH=Tree10M SEQ=Still  STARTFRAME=0   NUMFRAMES=1
00012	#exec TEXTURE IMPORT NAME=JTree101 FILE=MODELS\Tree16.PCX GROUP=Skins FLAGS=2
00013	#exec MESHMAP SCALE MESHMAP=Tree10M X=0.1 Y=0.1 Z=0.2
00014	#exec MESHMAP SETTEXTURE MESHMAP=Tree10M NUM=1 TEXTURE=JTree101
00015	
00016	defaultproperties
00017	{
00018	     Mesh=LodMesh'UnrealShare.Tree10M'
00019	     CollisionRadius=10.000000
00020	     CollisionHeight=32.000000
00021	}

End Source Code